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Wind SeiryuuTier 1

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decks
3 (6.0% of field)
matches (non-mirror)
21 14-5-2
overall winrate
71.4%
ELO-adjusted winrate
53.9% avg ELO +1.5 per match
expected value
56.4% share-weighted (raw)
EV (ELO-adj)
50.2% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1511 · median 1563 · range 1340–1630 (3 pilots with an ELO rating)
936 Q1 1141 Q3 1360 1642
67% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Rile 28.0% 6 3-2-1 58.3% 55.0% 47.2% -1.5
Fire Aggro 12.0% 1 1-0-0 100.0% 60.0% 53.0% +4.9
Fire Crux Mage 10.0% 2 2-0-0 100.0% 66.7% 62.4% +11.9
Wind Allies 10.0% 3 2-1-0 66.7% 57.1% 46.3% -2.8
Fire Luxem Assassin 8.0% 3 1-1-1 50.0% 50.0% 46.1% -2.9
Fire Suzaku 8.0% 1 0-1-0 0.0% 40.0% 38.0% -19.2
Wind Shadowstrike 6.0% 1 1-0-0 100.0% 60.0% 53.9% +6.3
Fire Umbra Ranger 4.0% 0
Slimes 4.0% 1 1-0-0 100.0% 60.0% 54.2% +6.8
Water Allies 4.0% 0
Water Fractal 4.0% 0
Water Genbu 4.0% 1 1-0-0 100.0% 60.0% 60.0% +16.0
Fire Polkhawk 2.0% 0
Fire Suited 2.0% 1 1-0-0 100.0% 60.0% 54.4% +7.0
Fire Umbra Guardian 2.0% 0
Water Astra Ranger 2.0% 1 1-0-0 100.0% 60.0% 57.6% +12.1
Water Slimes 2.0% 0
Water Tera Silvie 2.0% 0
Wind Razorgale 2.0% 0
Decklists · 3 from this event

The 3 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 31 cards with non-zero signal (raw numbers, including 31 held back from the grid above)
Card Edge In winner In loser Same Direction
Horned Knight -1.00 0 1 0
Aesan Protector +1.00 1 0 0
Fire Resonance Bauble -1.00 0 1 0
Viridian Protective Trinket -1.00 0 1 0
Candlelight Hourglass +1.00 1 0 0
Dungeon Guide +1.00 1 0 0
Displace -1.00 0 1 0
Veiling Breeze -1.00 0 1 0
Forest Cake +1.00 1 0 0
Stifling Trap +1.00 1 0 0
Grand Crusader's Ring -1.00 0 1 0
Expeditious Opening -1.00 0 1 0
Sunblessed Gazelle +1.00 1 0 0
Nefarious Timepiece -1.00 0 1 0
Beseech the Winds +1.00 1 0 0
Poisonous Breezecap +1.00 1 0 0
Harness Lightning -1.00 0 1 0
Ensnaring Fumes +1.00 1 0 0
Windmill Engineer -1.00 0 1 0
Nullifying Lantern -1.00 0 1 0
Advent of the Shenju -1.00 0 1 0
Bestial Frenzy +1.00 1 0 0
Crystallized Destiny +1.00 1 0 0
Baby Green Slime +1.00 1 0 0
Brisk Windtrotter -1.00 0 1 0
Dream Fairy +1.00 1 0 0
Regal Inquisition -1.00 0 1 0
Art of War +1.00 1 0 0
Innervate Agility -1.00 0 1 0
Seiryuu's Command +1.00 1 0 0
Beseeched Fatestone +1.00 1 0 0

JSON: /api/events/32789/archetypes/Wind Seiryuu