Wind SeiryuuTier 1
at Michigan PTM Regionals
Pilot Skill ↑ top
Head-to-Head Matchups
Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.
| Opponent | Their share | Matches | W-L-D | Raw WR | Shrunk WR | Adj WR | ELO Δ/match |
|---|---|---|---|---|---|---|---|
| Water Fractal | 11.1% | 6 | 3-3-0 | 50.0% | 50.0% | 46.5% | -1.9 |
| Fire Crux Mage | 6.3% | 3 | 2-0-1 | 83.3% | 64.3% | 54.7% | +3.5 |
| Water Aetherwing | 6.3% | 3 | 1-1-1 | 50.0% | 50.0% | 46.2% | -2.9 |
| Water Ravishing Mill | 6.3% | 3 | 1-1-1 | 50.0% | 50.0% | 47.5% | -1.8 |
| Fire Aggro | 4.8% | 3 | 2-0-1 | 83.3% | 64.3% | 54.5% | +3.3 |
| Fire Suited | 4.8% | 5 | 3-1-1 | 70.0% | 61.1% | 45.2% | -2.7 |
| Fire Crux Lorraine | 3.2% | 3 | 1-2-0 | 33.3% | 42.9% | 35.2% | -11.0 |
| Fire Luxem Assassin | 3.2% | 0 | — | — | — | — | — |
| Fire Suzaku | 3.2% | 1 | 1-0-0 | 100.0% | 60.0% | 53.2% | +5.2 |
| Fire Umbra Guardian | 3.2% | 1 | 0-1-0 | 0.0% | 40.0% | 44.5% | -8.7 |
| Water Allies | 3.2% | 2 | 1-0-1 | 75.0% | 58.3% | 53.1% | +3.0 |
| Wind Arcane | 3.2% | 2 | 0-2-0 | 0.0% | 33.3% | 27.0% | -22.1 |
| Wind Shadowstrike | 3.2% | 0 | — | — | — | — | — |
| Fire Aetherwing | 1.6% | 2 | 1-1-0 | 50.0% | 50.0% | 47.7% | -2.2 |
| Fire Crux Merlin | 1.6% | 0 | — | — | — | — | — |
| Fire Oblation | 1.6% | 1 | 0-1-0 | 0.0% | 40.0% | 38.8% | -18.0 |
| Fire Slimes | 1.6% | 0 | — | — | — | — | — |
| Fire Tera Mage | 1.6% | 0 | — | — | — | — | — |
| Fire Umbra Ciel | 1.6% | 1 | 1-0-0 | 100.0% | 60.0% | 55.1% | +8.1 |
| Horse and Taxes | 1.6% | 0 | — | — | — | — | — |
| Water Chess | 1.6% | 0 | — | — | — | — | — |
| Water Genbu | 1.6% | 0 | — | — | — | — | — |
| Water Slimes | 1.6% | 1 | 0-0-1 | 50.0% | 50.0% | 55.6% | +9.0 |
| Water Umbra Ranger | 1.6% | 1 | 1-0-0 | 100.0% | 60.0% | 54.2% | +6.8 |
| Wind Allies | 1.6% | 1 | 1-0-0 | 100.0% | 60.0% | 55.2% | +8.4 |
| Wind Astra Cleric | 1.6% | 0 | — | — | — | — | — |
| Wind Chess | 1.6% | 0 | — | — | — | — | — |
| Wind Crux Lorraine | 1.6% | 0 | — | — | — | — | — |
| Wind Razorgale | 1.6% | 1 | 0-0-1 | 50.0% | 50.0% | 48.3% | -2.7 |
| Wind Silvie | 1.6% | 0 | — | — | — | — | — |
| Wind Slimes | 1.6% | 1 | 1-0-0 | 100.0% | 60.0% | 56.6% | +10.6 |
| Wind Tera Kongming | 1.6% | 0 | — | — | — | — | — |
Decklists · 8 from this event
The 8 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.
Mirror Analysis
In 1 mirror match (1 draw excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.
No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.
Show all 30 cards with non-zero signal (raw numbers, including 30 held back from the grid above)
| Card | Edge | In winner | In loser | Same | Direction |
|---|---|---|---|---|---|
| Orb of Sealing | -1.00 | 0 | 1 | 0 | |
| Resolute Stand | -1.00 | 0 | 1 | 0 | |
| Longtail Grovesward | -1.00 | 0 | 1 | 0 | |
| Staggering Strike | -1.00 | 0 | 1 | 0 | |
| Candlelight Hourglass | +1.00 | 1 | 0 | 0 | |
| Displace | +1.00 | 1 | 0 | 0 | |
| Scout the Land | +1.00 | 1 | 0 | 0 | |
| Veiling Breeze | +1.00 | 1 | 0 | 0 | |
| Stolen Chance | +1.00 | 1 | 0 | 0 | |
| Forest Cake | -1.00 | 0 | 1 | 0 | |
| Stifling Trap | -1.00 | 0 | 1 | 0 | |
| Winds of Destiny | -1.00 | 0 | 1 | 0 | |
| Harness Lightning | -1.00 | 0 | 1 | 0 | |
| Smoke Bombs | -1.00 | 0 | 1 | 0 | |
| Backup Charger | +1.00 | 1 | 0 | 0 | |
| Ensnaring Fumes | +1.00 | 1 | 0 | 0 | |
| Nullifying Lantern | +1.00 | 1 | 0 | 0 | |
| Lost Providence | -1.00 | 0 | 1 | 0 | |
| Unmake Duality | +1.00 | 1 | 0 | 0 | |
| Turbo Charge | +1.00 | 1 | 0 | 0 | |
| Beseeched Fatestone | -1.00 | 0 | 1 | 0 | |
| Crystallized Destiny | -1.00 | 0 | 1 | 0 | |
| The Looking Glass | +1.00 | 1 | 0 | 0 | |
| Spellward Scepter | +1.00 | 1 | 0 | 0 | |
| Tariff Ring | -1.00 | 0 | 1 | 0 | |
| Brisk Windtrotter | -1.00 | 0 | 1 | 0 | |
| Escape the Wreckage | +1.00 | 1 | 0 | 0 | |
| Innervate Agility | -1.00 | 0 | 1 | 0 | |
| Seiryuu's Command | -1.00 | 0 | 1 | 0 | |
| Topsy Decree | +1.00 | 1 | 0 | 0 |