← Ascent Los Angeles

Water GenbuTier 1

at Ascent Los Angeles

decks
19 (4.9% of field)
matches (non-mirror)
146 70-60-16
overall winrate
53.4%
ELO-adjusted winrate
45.6% avg ELO -1.5 per match
expected value
51.8% share-weighted (raw)
EV (ELO-adj)
47.4% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1398 · median 1436 · range 1060–1750 (19 pilots with an ELO rating)
971 Q1 1186 Q3 1425 1750
53% of pilots are in the field's top quartile, 16% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Aetherwing 11.5% 26 7-14-5 36.5% 38.3% 34.1% -5.9
Wind Seiryuu 9.7% 14 4-6-4 42.9% 44.4% 37.1% -5.3
Water Fractal 7.9% 14 7-7-0 50.0% 50.0% 41.5% -3.5
Fire Crux Mage 5.6% 7 4-2-1 64.3% 59.1% 56.4% +3.2
Wind Shadowstrike 5.4% 7 5-2-0 71.4% 63.6% 65.6% +7.8
Fire Oblation 4.6% 5 3-2-0 60.0% 55.6% 45.6% -2.5
Fire Umbra Guardian 4.6% 5 3-2-0 60.0% 55.6% 63.7% +7.9
Fire Aggro 3.3% 6 5-1-0 83.3% 70.0% 60.8% +5.8
Fire Crux Lorraine 3.1% 6 2-1-3 58.3% 55.0% 49.2% -0.4
Horse and Taxes 2.6% 8 4-4-0 50.0% 50.0% 43.6% -3.1
Fire Aetherwing 2.0% 4 3-1-0 75.0% 62.5% 48.4% -1.0
Fire Firebloom Burn 2.0% 1 1-0-0 100.0% 60.0% 52.4% +3.8
Fire Luxem Assassin 1.5% 1 0-1-0 0.0% 40.0% 37.5% -20.0
Fire Suited 1.5% 1 1-0-0 100.0% 60.0% 53.2% +5.1
Slimes 1.5% 0
Water Astra Ranger 1.5% 2 1-0-1 75.0% 58.3% 61.5% +11.1
Wind Astra Cleric 1.5% 0
Wind Wakeup Combo 1.5% 6 2-4-0 33.3% 40.0% 24.1% -13.8
Fire Suzaku 1.3% 0
Water Ravishing Mill 1.3% 1 1-0-0 100.0% 60.0% 68.4% +29.5
Wind Crux Lorraine 1.3% 1 0-1-0 0.0% 40.0% 38.7% -18.1
Water Crux Mage 1.0% 3 2-1-0 66.7% 57.1% 60.6% +7.9
Water Luxem Assassin 1.0% 2 1-1-0 50.0% 50.0% 43.2% -6.6
Water Tera Mage 1.0% 2 2-0-0 100.0% 66.7% 59.4% +9.0
Wind Allies 1.0% 4 3-1-0 75.0% 62.5% 58.2% +5.3
Wind Byakko 1.0% 0
Fire Exia 0.8% 1 1-0-0 100.0% 60.0% 57.1% +11.4
Fire Ravishing Mill 0.8% 2 0-2-0 0.0% 33.3% 40.0% -9.6
Fire Tera Mage 0.8% 1 1-0-0 100.0% 60.0% 56.8% +10.8
Wind Luxem Assassin 0.8% 3 1-1-1 50.0% 50.0% 44.0% -4.5
Wind Razorgale 0.8% 1 0-1-0 0.0% 40.0% 31.1% -30.2
Arcane 0.5% 1 1-0-0 100.0% 60.0% 55.6% +8.9
Fire Crux Merlin 0.5% 1 0-1-0 0.0% 40.0% 44.0% -9.6
Fire Umbra Alice 0.5% 1 0-0-1 50.0% 50.0% 44.9% -8.2
Fire Umbra Ciel 0.5% 0
Water Crux Assassin 0.5% 0
Water Crux Merlin 0.5% 1 1-0-0 100.0% 60.0% 53.6% +5.8
Water Slimes 0.5% 0
Wind Arcane 0.5% 2 1-1-0 50.0% 50.0% 47.4% -2.5
Wind Crux Mage 0.5% 0
Wind Luxem Zander 0.5% 2 1-1-0 50.0% 50.0% 49.6% -0.4
Wind Nico 0.5% 1 0-1-0 0.0% 40.0% 42.4% -12.1
Wind Slimes 0.5% 0
Dawn of Ashes 0.3% 0
Fire Arcane 0.3% 0
Fire Byakko 0.3% 0
Fire Merlin 0.3% 0
Fire Nico 0.3% 0
Fire Silvie 0.3% 0
Fire Slimes 0.3% 0
Fire Tera Diao Chan 0.3% 0
Fire Tonoris 0.3% 0
Fire Umbra Ranger 0.3% 1 1-0-0 100.0% 60.0% 64.7% +23.5
Norm Arcane Rai 0.3% 0
Water Allies 0.3% 0
Water Astra Diana 0.3% 0
Water Chess 0.3% 0
Water Diana 0.3% 0
Water Neos 0.3% 0
Water Tera Cleric 0.3% 0
Water Umbra Guardian 0.3% 0
Wind Alice 0.3% 0
Wind Crux Assassin 0.3% 0
Wind Exia 0.3% 0
Wind Lorraine 0.3% 1 0-1-0 0.0% 40.0% 43.8% -10.0
Wind Slice & Dice 0.3% 0
Wind Umbra Ranger 0.3% 1 1-0-0 100.0% 60.0% 59.2% +14.7
Decklists · 19 from this event
Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 13 cards with non-zero signal (raw numbers, including 13 held back from the grid above)
Card Edge In winner In loser Same Direction
Unbroken Mustang -1.00 0 1 0
Grand Crusader's Ring +1.00 1 0 0
Expel the Departed -1.00 0 1 0
Acquiescing Rejection -1.00 0 1 0
Excalibur, Cleansing Light +1.00 1 0 0
Blanche, Sheltering Saint +1.00 1 0 0
Throne-Keeper Bullfrog +1.00 1 0 0
Obscured Offering -1.00 0 1 0
Backup Charger -1.00 0 1 0
Spalling Cleanse +1.00 1 0 0
Quicksilver Grail -1.00 0 1 0
Refracting Missile +1.00 1 0 0
Topsy Decree +1.00 1 0 0

JSON: /api/events/48556/archetypes/Water Genbu