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Fire Crux HybridTier 2

at Illusive Online Webcam Regionals

decks
10 (10.1% of field)
matches (non-mirror)
59 22-32-5
overall winrate
41.5%
ELO-adjusted winrate
46.3% avg ELO -1.3 per match
expected value
48.0% share-weighted (raw)
EV (ELO-adj)
48.8% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1270 · median 1270 · range 972–1419 (10 pilots with an ELO rating)
972 Q1 1233 Q3 1413 1689
10% of pilots are in the field's top quartile, 20% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Allies 15.2% 6 4-2-0 66.7% 60.0% 53.6% +1.9
Slimes 13.1% 8 3-4-1 43.8% 45.8% 47.6% -1.1
Wind Shadowstrike 12.1% 8 4-3-1 56.2% 54.2% 50.2% +0.1
Fire Crux Mage 9.1% 7 2-4-1 35.7% 40.9% 45.7% -2.2
Water Allies 6.1% 11 2-9-0 18.2% 26.7% 41.2% -3.8
Water Ravishing Mill 6.1% 4 1-3-0 25.0% 37.5% 43.3% -4.3
Fire Aggro 5.1% 2 1-1-0 50.0% 50.0% 51.1% +1.0
Fire Slimes 5.1% 4 1-1-2 50.0% 50.0% 52.3% +1.5
Fire Luxem Assassin 3.0% 3 2-1-0 66.7% 57.1% 51.5% +1.1
Wind Slimes 3.0% 3 1-2-0 33.3% 42.9% 49.0% -0.8
Wind Umbra Tristan 2.0% 0
Fire Arcane 1.0% 1 0-1-0 0.0% 40.0% 44.6% -8.7
Fire Crux Lorraine 1.0% 0
Fire Crux Merlin 1.0% 0
Fire Neos 1.0% 1 0-1-0 0.0% 40.0% 43.7% -10.0
Fire Umbra Ranger 1.0% 1 1-0-0 100.0% 60.0% 54.3% +6.9
Water Beast 1.0% 0
Water Crux Lorraine 1.0% 0
Wind Crux Lorraine 1.0% 0
Wind Diana 1.0% 0
Wind Umbra Diana 1.0% 0
Decklists · 10 from this event
Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 19 cards with non-zero signal (raw numbers, including 19 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand +1.00 1 0 0
Reduce to Ash +1.00 1 0 0
Viridian Protective Trinket -1.00 0 1 0
Meltdown +1.00 1 0 0
Flame-Rune Swordsman -1.00 0 1 0
Vanish from Sight -1.00 0 1 0
Nullifying Lantern +1.00 1 0 0
Crux Sight -1.00 0 1 0
Disintegrate +1.00 1 0 0
Sudden Steel +1.00 1 0 0
Spark Alight +1.00 1 0 0
Scry the Skies -1.00 0 1 0
Reprogram +1.00 1 0 0
Safeguard Amulet -1.00 0 1 0
Swift Recruit +1.00 1 0 0
Spirit Blade: Ascension -1.00 0 1 0
Incapacitate +1.00 1 0 0
Scatter Essence -1.00 0 1 0
Library Witch -1.00 0 1 0

JSON: /api/events/5967/archetypes/Fire Crux Hybrid