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Water Penguin MillTier 1

at Scry Games AMB Regionals

decks
11 (9.6% of field)
matches (non-mirror)
65 38-17-10
overall winrate
66.2%
ELO-adjusted winrate
58.9% avg ELO +3.0 per match
expected value
58.5% share-weighted (raw)
EV (ELO-adj)
55.0% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1359 · median 1348 · range 1160–1501 (11 pilots with an ELO rating)
989 Q1 1162 Q3 1408 1685
27% of pilots are in the field's top quartile, 9% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Allies 10.4% 2 2-0-0 100.0% 66.7% 61.4% +10.9
Wind Astra Cleric 10.4% 8 3-4-1 43.8% 45.8% 50.5% +0.3
Fire Aggro 9.6% 7 5-2-0 71.4% 63.6% 51.5% +0.8
Slimes 9.6% 10 8-0-2 90.0% 78.6% 68.6% +8.3
Fire Crux Mage 8.7% 8 5-2-1 68.8% 62.5% 55.7% +2.7
Water Ravishing Mill 7.0% 4 0-3-1 12.5% 31.2% 36.2% -8.9
Wind Razorgale 6.1% 5 4-1-0 80.0% 66.7% 67.1% +9.9
Wind Shadowstrike 5.2% 5 1-2-2 40.0% 44.4% 45.4% -2.7
Fire Slimes 4.3% 4 3-1-0 75.0% 62.5% 57.8% +5.0
Fire Exia 1.7% 2 0-1-1 25.0% 41.7% 43.2% -6.6
Fire Umbra Ranger 1.7% 0
Water Allies 1.7% 1 0-0-1 50.0% 50.0% 46.4% -5.8
Wind Crux Mage 1.7% 4 3-0-1 87.5% 68.8% 63.9% +8.9
Fire Arcane 0.9% 0
Fire Luxem Assassin 0.9% 1 1-0-0 100.0% 60.0% 58.6% +13.8
Norm Tera Silvie 0.9% 1 1-0-0 100.0% 60.0% 52.3% +3.7
Water Crux Lorraine 0.9% 0
Water Crux Mage 0.9% 0
Water Slimes 0.9% 1 0-1-0 0.0% 40.0% 44.7% -8.4
Water Tera Mage 0.9% 1 1-0-0 100.0% 60.0% 53.4% +5.5
Wind Crux Merlin 0.9% 0
Wind Exia 0.9% 0
Wind Jin 0.9% 0
Wind Kongming 0.9% 0
Wind Neos 0.9% 0
Wind Silvie 0.9% 0
Wind Slimes 0.9% 0
Wind Tera Silvie 0.9% 1 1-0-0 100.0% 60.0% 55.9% +9.4
Wind Umbra Ranger 0.9% 0
Decklists · 11 from this event
Mirror Analysis

In 3 mirror matches (2 draws excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 3 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Song of Frost, Frostbind, Cerulean Decree. Losers more often ran: Primordial Ritual.

Played more by winners
Song of Frost
Winning decks ran 1.7 copies on average, losing decks 0.7.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Frostbind
Winning decks ran 2.0 copies on average, losing decks 2.0.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Cerulean Decree
Winning decks ran 2.7 copies on average, losing decks 2.0.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Torrential Blast
Winning decks ran 2.7 copies on average, losing decks 2.0.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Water Barrier
Winning decks ran 2.7 copies on average, losing decks 1.7.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Played more by losers
Primordial Ritual
Losing decks ran 3.3 copies on average, winning decks 2.3.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Show all 41 cards with non-zero signal (raw numbers, including 35 held back from the grid above)
Card Edge In winner In loser Same Direction
Fragmented Spirit of Water -0.67 0 2 0
Blanche, Sheltering Saint -0.67 0 2 0
Song of Frost +0.33 2 1 0
Orb of Sealing -0.33 0 1 0
Frostbind +0.33 2 1 0
Primordial Ritual -0.33 1 2 0
Rippleback Terrapin +0.33 1 0 0
Smoke Bombs +0.33 1 0 0
Strategem of Myriad Ice -0.33 0 1 2
Cerulean Decree +0.33 2 1 0
Torrential Blast +0.33 2 1 0
Seaside Ringleader +0.33 1 0 0
Storm of Thorns +0.33 1 0 0
Water Barrier +0.33 2 1 0
Quicksilver Grail +0.33 1 0 0
Tidal Lock -0.33 0 1 1
Unbroken Mustang -0.33 0 1 0
Dewdrop Hares -0.33 0 1 0
Desperate Dive +0.33 1 0 0
Fractal of Intrusion +0.33 1 0 0
Crimson Protective Trinket +0.33 1 0 0
Freezing Steel +0.33 1 0 0
Ingredient Pouch -0.33 0 1 0
Revitalizing Cleanse +0.00 1 1 1
Water Resonance Bauble +0.00 1 1 0
Frozen Dismissal +0.00 1 1 1
Crystalline Mirror +0.00 1 1 1
Mystic Purifier +0.00 1 1 0
Polaris, Twinkling Cauldron +0.00 1 1 1
Nullifying Lantern +0.00 1 1 0
Arisanna, Herbalist Prodigy +0.00 1 1 1
Awakened Deacon +0.00 1 1 1
Wind Resonance Bauble +0.00 1 1 0
Rimesoul Bishop +0.00 1 1 1
Tideholder Claymore +0.00 1 1 1
Tidestone Bovine +0.00 1 1 0
Tariff Ring +0.00 1 1 1
Arisanna, Master Alchemist +0.00 1 1 1
Silvie, Wilds Whisperer +0.00 1 1 0
Shroud in Mist +0.00 1 1 0
Conjure Downpour +0.00 1 1 0

JSON: /api/events/14517/archetypes/Water Penguin Mill