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Water Ravishing MillTier 1

at Illusive TCG Online Regionals

decks
9 (10.0% of field)
matches (non-mirror)
48 21-12-15
overall winrate
59.4%
ELO-adjusted winrate
54.1% avg ELO +1.4 per match
expected value
55.6% share-weighted (raw)
EV (ELO-adj)
52.4% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1453 · median 1442 · range 1246–1702 (9 pilots with an ELO rating)
972 Q1 1284 Q3 1447 1702
44% of pilots are in the field's top quartile, 22% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 13.3% 4 2-1-1 62.5% 56.2% 54.1% +2.6
Water Penguin Mill 12.2% 9 2-1-6 55.6% 53.8% 52.6% +1.2
Wind Allies 10.0% 9 2-4-3 38.9% 42.3% 47.1% -1.3
Wind Astra Cleric 8.9% 5 3-1-1 70.0% 61.1% 55.3% +3.0
Wind Razorgale 7.8% 4 3-0-1 87.5% 68.8% 57.2% +4.6
Fire Slimes 6.7% 2 1-1-0 50.0% 50.0% 46.7% -3.2
Wind Shadowstrike 6.7% 2 2-0-0 100.0% 66.7% 54.1% +3.9
Fire Aggro 5.6% 3 2-0-1 83.3% 64.3% 55.8% +4.4
Fire Crux Mage 3.3% 0
Water Allies 3.3% 3 0-2-1 16.7% 35.7% 47.3% -2.0
Water Diana 2.2% 0
Water Tera Kongming 2.2% 1 1-0-0 100.0% 60.0% 54.2% +6.7
Wind Slimes 2.2% 1 0-1-0 0.0% 40.0% 45.3% -7.5
Fire Exia 1.1% 1 1-0-0 100.0% 60.0% 54.1% +6.5
Water Kongming 1.1% 0
Water Luxem Assassin 1.1% 2 1-1-0 50.0% 50.0% 52.0% +1.9
Water Silvie 1.1% 1 1-0-0 100.0% 60.0% 52.0% +3.1
Water Umbra Ranger 1.1% 1 0-0-1 50.0% 50.0% 52.5% +3.9
Wind Crux Mage 1.1% 0
Decklists · 9 from this event
Mirror Analysis

In 3 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 3 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Tidal Lock, Freezing Steel. Losers more often ran: Primordial Ritual.

Played more by winners
Tidal Lock
Winning decks ran 3.0 copies on average, losing decks 2.0.
Of 3 mirrors: the winner ran more in 3, the loser ran more in 0, both ran the same in 0.
Freezing Steel
Winning decks ran 0.7 copies on average, losing decks 0.3.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Played more by losers
Primordial Ritual
Losing decks ran 3.7 copies on average, winning decks 3.3.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Show all 14 cards with non-zero signal (raw numbers, including 11 held back from the grid above)
Card Edge In winner In loser Same Direction
Tidal Lock +1.00 3 0 0
Song of Frost -0.33 0 1 2
Primordial Ritual -0.33 1 2 0
Revitalizing Cleanse +0.33 1 0 2
Rippleback Terrapin -0.33 0 1 2
Freezing Steel +0.33 2 1 0
Mystic Purifier +0.33 1 0 2
Glacial Evocation +0.33 1 0 2
Strategem of Myriad Ice -0.33 0 1 0
Storm of Thorns -0.33 0 1 2
Glacial Guidance +0.33 1 0 2
Ravishing Finale +0.33 1 0 2
Nullifying Mirror -0.33 0 1 0
Frostbind +0.00 1 1 1

JSON: /api/events/14764/archetypes/Water Ravishing Mill