← National-SEA 2025

Wind Astra ClericTier 1

at National-SEA 2025

decks
16 (6.0% of field)
matches (non-mirror)
128 53-50-25
overall winrate
51.2%
ELO-adjusted winrate
46.7% avg ELO -1.1 per match
expected value
50.9% share-weighted (raw)
EV (ELO-adj)
47.7% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1380 · median 1371 · range 1161–1685 (16 pilots with an ELO rating)
1028 Q1 1294 Q3 1463 1736
19% of pilots are in the field's top quartile, 19% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Fractal 18.9% 30 10-12-8 46.7% 47.1% 43.3% -2.4
Wind Shadowstrike 14.3% 22 9-6-7 56.8% 55.8% 55.3% +2.0
Wind Allies 13.6% 13 8-5-0 61.5% 58.8% 53.4% +1.4
Fire Aggro 10.9% 13 6-5-2 53.8% 52.9% 47.3% -1.1
Water Genbu 6.8% 8 2-5-1 31.2% 37.5% 37.8% -5.9
Fire Luxem Assassin 3.4% 9 0-8-1 5.6% 19.2% 12.9% -17.1
Fire Suzaku 3.4% 2 1-1-0 50.0% 50.0% 41.6% -8.1
Wind Seiryuu 3.4% 5 4-1-0 80.0% 66.7% 57.4% +4.2
Water Allies 2.3% 2 1-1-0 50.0% 50.0% 59.9% +9.5
Wind Luxem Zander 2.3% 6 2-3-1 41.7% 45.0% 46.9% -1.6
Fire Crux Hybrid 1.9% 4 2-2-0 50.0% 50.0% 48.1% -1.2
Fire Cinderbloom Combo 1.5% 0
Fire Firebloom Burn 1.1% 3 3-0-0 100.0% 71.4% 69.5% +14.6
Water Luxem Assassin 1.1% 1 0-1-0 0.0% 40.0% 39.5% -16.8
Wind Exia 1.1% 1 0-0-1 50.0% 50.0% 52.6% +4.2
Fire Crux Merlin 0.8% 0
Water Dawn of Ashes 0.8% 2 1-0-1 75.0% 58.3% 57.8% +7.4
Water Neos 0.8% 0
Wind Crux Lorraine 0.8% 1 1-0-0 100.0% 60.0% 57.9% +12.6
Wind Luxem Assassin 0.8% 2 1-0-1 75.0% 58.3% 56.5% +6.2
Wind Razorgale 0.8% 1 1-0-0 100.0% 60.0% 60.7% +17.1
Fire Arcane 0.4% 0
Fire Crux Mage 0.4% 0
Fire Rai 0.4% 0
Water Byakko 0.4% 0
Water Crux Lorraine 0.4% 0
Water Crux Mage 0.4% 0
Water Penguin Mill 0.4% 0
Wind Arcane 0.4% 2 1-0-1 75.0% 58.3% 47.1% -2.8
Wind Byakko 0.4% 1 0-0-1 50.0% 50.0% 46.4% -5.8
Wind Slice & Dice 0.4% 0
Wind Umbra Tristan 0.4% 0
Wind Wakeup Combo 0.4% 0
Decklists · 16 from this event
Mirror Analysis

In 4 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 4 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Astral Seal, Prima Materia. Losers more often ran: Dawn's Reversal, Meteor Strike, Beseech the Winds.

Played more by winners
Astral Seal
Winning decks ran 3.2 copies on average, losing decks 2.5.
Of 4 mirrors: the winner ran more in 3, the loser ran more in 0, both ran the same in 1.
Prima Materia
Winning decks ran 1.2 copies on average, losing decks 0.0.
Of 4 mirrors: the winner ran more in 3, the loser ran more in 0, both ran the same in 1.
Played more by losers
Dawn's Reversal
Losing decks ran 2.0 copies on average, winning decks 0.5.
Of 4 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 1.
Meteor Strike
Losing decks ran 2.5 copies on average, winning decks 1.8.
Of 4 mirrors: the loser ran more in 3, the winner ran more in 1, both ran the same in 0.
Beseech the Winds
Losing decks ran 3.8 copies on average, winning decks 3.2.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Scry the Skies
Losing decks ran 2.2 copies on average, winning decks 1.2.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Show all 31 cards with non-zero signal (raw numbers, including 25 held back from the grid above)
Card Edge In winner In loser Same Direction
Astral Seal +0.75 3 0 1
Dawn's Reversal -0.75 0 3 1
Prima Materia +0.75 3 0 0
Stifling Trap +0.50 2 0 0
Spellshield: Astra +0.50 2 0 2
Blanche, Sheltering Saint -0.50 0 2 2
Backup Charger -0.50 0 2 2
Ensnaring Fumes +0.50 2 0 0
Nullifying Lantern +0.50 2 0 1
Meteor Strike -0.50 1 3 0
Lunar Conduit -0.50 0 2 2
Potion of Healing -0.50 0 2 2
Horticounter -0.50 0 2 2
Staggering Strike +0.50 2 0 0
Ravaging Tempest -0.50 0 2 1
Gentle Respite +0.50 2 0 0
Chalice of Blood +0.50 2 0 0
Regenerate -0.50 0 2 1
Zephyr +0.50 2 0 1
Lunar Seer +0.50 2 0 0
Resolute Stand +0.25 1 0 0
Viridian Protective Trinket -0.25 0 1 0
Fragmented Spirit of Wind +0.25 1 0 0
Beseech the Winds -0.25 1 2 1
Guan Yu, Prime Exemplar +0.25 1 0 0
Scry the Stars -0.25 0 1 0
Scry the Skies -0.25 1 2 1
Spirit of Serene Wind -0.25 0 1 3
Nascent Barrier +0.25 1 0 3
Indolent Leisure -0.25 0 1 3
Disenchant +0.25 1 0 0

JSON: /api/events/22507/archetypes/Wind Astra Cleric