← Gaming Giant PTM Virginia Regional

Wind SeiryuuTier 1

at Gaming Giant PTM Virginia Regional

decks
5 (7.5% of field)
matches (non-mirror)
29 15-9-5
overall winrate
60.3%
ELO-adjusted winrate
50.2% avg ELO +0.1 per match
expected value
53.7% share-weighted (raw)
EV (ELO-adj)
50.9% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1332 · median 1389 · range 1126–1453 (5 pilots with an ELO rating)
989 Q1 1218 Q3 1392 1656
40% of pilots are in the field's top quartile, 20% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Fractal 13.4% 4 2-1-1 62.5% 56.2% 57.7% +5.0
Fire Aggro 6.0% 5 4-1-0 80.0% 66.7% 48.3% -1.0
Wind Shadowstrike 6.0% 0
Fire Crux Lorraine 4.5% 0
Fire Slimes 4.5% 2 2-0-0 100.0% 66.7% 56.1% +5.9
Water Aetherwing 4.5% 2 0-1-1 25.0% 41.7% 37.6% -11.9
Water Allies 4.5% 1 1-0-0 100.0% 60.0% 56.5% +10.4
Water Genbu 4.5% 1 1-0-0 100.0% 60.0% 55.0% +8.0
Water Ravishing Mill 4.5% 1 0-0-1 50.0% 50.0% 49.5% -0.8
Wind Arcane 4.5% 1 0-1-0 0.0% 40.0% 45.5% -7.2
Fire Aetherwing 3.0% 1 0-1-0 0.0% 40.0% 41.8% -13.1
Fire Firebloom Burn 3.0% 0
Fire Luxem Assassin 3.0% 2 0-1-1 25.0% 41.7% 39.3% -10.3
Fire Oblation 3.0% 2 1-1-0 50.0% 50.0% 50.0% -0.0
Fire Suzaku 3.0% 2 2-0-0 100.0% 66.7% 63.3% +12.7
Wind Allies 3.0% 1 0-1-0 0.0% 40.0% 41.5% -13.5
Fire Astra Ranger 1.5% 1 1-0-0 100.0% 60.0% 56.3% +10.0
Fire Crux Merlin 1.5% 0
Fire Exia 1.5% 0
Fire Tera Silvie 1.5% 0
Fire Umbra Alice 1.5% 0
Slimes 1.5% 0
Water Chess 1.5% 1 1-0-0 100.0% 60.0% 57.0% +11.2
Water Umbra Guardian 1.5% 1 0-1-0 0.0% 40.0% 44.6% -8.6
Wind Alice 1.5% 0
Wind Astra Cleric 1.5% 0
Wind Crux Lorraine 1.5% 0
Wind Umbra Ranger 1.5% 0
Wind Wakeup Combo 1.5% 1 0-0-1 50.0% 50.0% 48.6% -2.3
Decklists · 5 from this event

The 5 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 3 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 3 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Displace, Safeguard Amulet, Regal Inquisition. Losers more often ran: Calming Breeze, Enfeebling Orb, Byakko's Command.

Played more by winners
Displace
Winning decks ran 2.3 copies on average, losing decks 1.7.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Safeguard Amulet
Winning decks ran 0.7 copies on average, losing decks 0.3.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Regal Inquisition
Winning decks ran 2.7 copies on average, losing decks 2.3.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Beseeched Fatestone
Winning decks ran 0.7 copies on average, losing decks 0.3.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Scout the Land
Winning decks ran 1.3 copies on average, losing decks 0.7.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Played more by losers
Calming Breeze
Losing decks ran 1.7 copies on average, winning decks 1.7.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Enfeebling Orb
Losing decks ran 0.7 copies on average, winning decks 0.3.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Byakko's Command
Losing decks ran 3.3 copies on average, winning decks 2.7.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Show all 36 cards with non-zero signal (raw numbers, including 28 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -0.67 0 2 0
Innervate Agility +0.67 2 0 1
Calming Breeze -0.33 1 2 0
Displace +0.33 2 1 0
Veiling Breeze +0.33 1 0 2
Enfeebling Orb -0.33 1 2 0
Ensnaring Fumes -0.33 0 1 2
Verdigris Decree -0.33 0 1 0
Crystallized Destiny -0.33 0 1 0
Safeguard Amulet +0.33 2 1 0
Fairy Whispers +0.33 1 0 2
Regal Inquisition +0.33 2 1 0
Seiryuu's Command +0.33 1 0 2
Beseeched Fatestone +0.33 2 1 0
Reclaim +0.33 1 0 2
Viridian Protective Trinket -0.33 0 1 0
Scout the Land +0.33 2 1 0
Stifling Trap -0.33 0 1 2
Harness Lightning +0.33 1 0 2
Dream Fairy -0.33 0 1 2
Byakko's Command -0.33 1 2 0
Peer Beyond +0.33 1 0 0
Tempest Downfall +0.33 1 0 0
Excalibur, Cleansing Light -0.33 0 1 0
Noble Dissolution -0.33 0 1 0
Blanche, Sheltering Saint -0.33 0 1 0
Aesan Protector +0.00 1 1 1
Forest Cake +0.00 1 1 1
Unmake Duality +0.00 1 1 1
Spellward Scepter +0.00 1 1 1
Incapacitate +0.00 1 1 1
Escape the Wreckage +0.00 1 1 1
Topsy Decree +0.00 1 1 1
Stolen Chance +0.00 1 1 1
Beseech the Winds +0.00 1 1 1
Brisk Windtrotter +0.00 1 1 0

JSON: /api/events/43031/archetypes/Wind Seiryuu