← Gaming Giant PTM Virginia Regional
Wind SeiryuuTier 1
at Gaming Giant PTM Virginia Regional
Pilot Skill · average
Head-to-Head Matchups
Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.
| Opponent | Their share | Matches | W-L-D | Raw WR | Shrunk WR | Adj WR | ELO Δ/match |
|---|---|---|---|---|---|---|---|
| Water Fractal | 13.4% | 4 | 2-1-1 | 62.5% | 56.2% | 57.7% | +5.0 |
| Fire Aggro | 6.0% | 5 | 4-1-0 | 80.0% | 66.7% | 48.3% | -1.0 |
| Wind Shadowstrike | 6.0% | 0 | — | — | — | — | — |
| Fire Crux Lorraine | 4.5% | 0 | — | — | — | — | — |
| Fire Slimes | 4.5% | 2 | 2-0-0 | 100.0% | 66.7% | 56.1% | +5.9 |
| Water Aetherwing | 4.5% | 2 | 0-1-1 | 25.0% | 41.7% | 37.6% | -11.9 |
| Water Allies | 4.5% | 1 | 1-0-0 | 100.0% | 60.0% | 56.5% | +10.4 |
| Water Genbu | 4.5% | 1 | 1-0-0 | 100.0% | 60.0% | 55.0% | +8.0 |
| Water Ravishing Mill | 4.5% | 1 | 0-0-1 | 50.0% | 50.0% | 49.5% | -0.8 |
| Wind Arcane | 4.5% | 1 | 0-1-0 | 0.0% | 40.0% | 45.5% | -7.2 |
| Fire Aetherwing | 3.0% | 1 | 0-1-0 | 0.0% | 40.0% | 41.8% | -13.1 |
| Fire Firebloom Burn | 3.0% | 0 | — | — | — | — | — |
| Fire Luxem Assassin | 3.0% | 2 | 0-1-1 | 25.0% | 41.7% | 39.3% | -10.3 |
| Fire Oblation | 3.0% | 2 | 1-1-0 | 50.0% | 50.0% | 50.0% | -0.0 |
| Fire Suzaku | 3.0% | 2 | 2-0-0 | 100.0% | 66.7% | 63.3% | +12.7 |
| Wind Allies | 3.0% | 1 | 0-1-0 | 0.0% | 40.0% | 41.5% | -13.5 |
| Fire Astra Ranger | 1.5% | 1 | 1-0-0 | 100.0% | 60.0% | 56.3% | +10.0 |
| Fire Crux Merlin | 1.5% | 0 | — | — | — | — | — |
| Fire Exia | 1.5% | 0 | — | — | — | — | — |
| Fire Tera Silvie | 1.5% | 0 | — | — | — | — | — |
| Fire Umbra Alice | 1.5% | 0 | — | — | — | — | — |
| Slimes | 1.5% | 0 | — | — | — | — | — |
| Water Chess | 1.5% | 1 | 1-0-0 | 100.0% | 60.0% | 57.0% | +11.2 |
| Water Umbra Guardian | 1.5% | 1 | 0-1-0 | 0.0% | 40.0% | 44.6% | -8.6 |
| Wind Alice | 1.5% | 0 | — | — | — | — | — |
| Wind Astra Cleric | 1.5% | 0 | — | — | — | — | — |
| Wind Crux Lorraine | 1.5% | 0 | — | — | — | — | — |
| Wind Umbra Ranger | 1.5% | 0 | — | — | — | — | — |
| Wind Wakeup Combo | 1.5% | 1 | 0-0-1 | 50.0% | 50.0% | 48.6% | -2.3 |
Decklists · 5 from this event
The 5 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.
Mirror Analysis
In 3 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 3 mirrors is borderline; treat these as suggestive, not conclusive.
Winners more often ran: Displace, Safeguard Amulet, Regal Inquisition. Losers more often ran: Calming Breeze, Enfeebling Orb, Byakko's Command.
Show all 36 cards with non-zero signal (raw numbers, including 28 held back from the grid above)
| Card | Edge | In winner | In loser | Same | Direction |
|---|---|---|---|---|---|
| Resolute Stand | -0.67 | 0 | 2 | 0 | |
| Innervate Agility | +0.67 | 2 | 0 | 1 | |
| Calming Breeze | -0.33 | 1 | 2 | 0 | |
| Displace | +0.33 | 2 | 1 | 0 | |
| Veiling Breeze | +0.33 | 1 | 0 | 2 | |
| Enfeebling Orb | -0.33 | 1 | 2 | 0 | |
| Ensnaring Fumes | -0.33 | 0 | 1 | 2 | |
| Verdigris Decree | -0.33 | 0 | 1 | 0 | |
| Crystallized Destiny | -0.33 | 0 | 1 | 0 | |
| Safeguard Amulet | +0.33 | 2 | 1 | 0 | |
| Fairy Whispers | +0.33 | 1 | 0 | 2 | |
| Regal Inquisition | +0.33 | 2 | 1 | 0 | |
| Seiryuu's Command | +0.33 | 1 | 0 | 2 | |
| Beseeched Fatestone | +0.33 | 2 | 1 | 0 | |
| Reclaim | +0.33 | 1 | 0 | 2 | |
| Viridian Protective Trinket | -0.33 | 0 | 1 | 0 | |
| Scout the Land | +0.33 | 2 | 1 | 0 | |
| Stifling Trap | -0.33 | 0 | 1 | 2 | |
| Harness Lightning | +0.33 | 1 | 0 | 2 | |
| Dream Fairy | -0.33 | 0 | 1 | 2 | |
| Byakko's Command | -0.33 | 1 | 2 | 0 | |
| Peer Beyond | +0.33 | 1 | 0 | 0 | |
| Tempest Downfall | +0.33 | 1 | 0 | 0 | |
| Excalibur, Cleansing Light | -0.33 | 0 | 1 | 0 | |
| Noble Dissolution | -0.33 | 0 | 1 | 0 | |
| Blanche, Sheltering Saint | -0.33 | 0 | 1 | 0 | |
| Aesan Protector | +0.00 | 1 | 1 | 1 | |
| Forest Cake | +0.00 | 1 | 1 | 1 | |
| Unmake Duality | +0.00 | 1 | 1 | 1 | |
| Spellward Scepter | +0.00 | 1 | 1 | 1 | |
| Incapacitate | +0.00 | 1 | 1 | 1 | |
| Escape the Wreckage | +0.00 | 1 | 1 | 1 | |
| Topsy Decree | +0.00 | 1 | 1 | 1 | |
| Stolen Chance | +0.00 | 1 | 1 | 1 | |
| Beseech the Winds | +0.00 | 1 | 1 | 1 | |
| Brisk Windtrotter | +0.00 | 1 | 1 | 0 |