← Ascent London 2026 - Path of Steel

Wind Wakeup ComboTier 2

at Ascent London 2026 - Path of Steel

decks
5 (2.8% of field)
matches (non-mirror)
44 26-18-0
overall winrate
59.1%
ELO-adjusted winrate
52.9% avg ELO +1.0 per match
expected value
50.5% share-weighted (raw)
EV (ELO-adj)
48.7% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1426 · median 1464 · range 1165–1584 (5 pilots with an ELO rating)
1038 Q1 1194 Q3 1419 1750
60% of pilots are in the field's top quartile, 20% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Shadowstrike 13.4% 6 2-4-0 33.3% 40.0% 38.8% -6.0
Wind Seiryuu 11.2% 5 2-3-0 40.0% 44.4% 46.0% -2.3
Water Aetherwing 6.1% 6 3-3-0 50.0% 50.0% 39.6% -5.5
Fire Crux Mage 4.5% 4 3-1-0 75.0% 62.5% 65.1% +9.7
Fire Aggro 3.9% 1 1-0-0 100.0% 60.0% 63.3% +21.3
Fire Luxem Assassin 3.9% 1 1-0-0 100.0% 60.0% 54.0% +6.4
Wind Astra Cleric 3.9% 4 3-1-0 75.0% 62.5% 54.1% +2.7
Fire Crux Lorraine 3.4% 2 1-1-0 50.0% 50.0% 51.5% +1.5
Fire Exia 2.8% 0
Fire Oblation 2.8% 1 0-1-0 0.0% 40.0% 42.9% -11.3
Fire Suited 2.8% 0
Horse and Taxes 2.8% 0
Fire Aetherwing 2.2% 0
Fire Firebloom Burn 2.2% 0
Fire Umbra Guardian 2.2% 3 2-1-0 66.7% 57.1% 49.5% -0.4
Wind Allies 2.2% 0
Arcane 1.7% 0
Water Allies 1.7% 0
Water Fractal 1.7% 0
Water Genbu 1.7% 1 1-0-0 100.0% 60.0% 52.8% +4.5
Wind Exia 1.7% 0
Wind Umbra Ranger 1.7% 1 1-0-0 100.0% 60.0% 56.3% +10.1
Fire Slimes 1.1% 1 1-0-0 100.0% 60.0% 60.0% +16.0
Slimes 1.1% 2 2-0-0 100.0% 66.7% 69.0% +18.2
Water Astra Ranger 1.1% 1 0-1-0 0.0% 40.0% 41.6% -13.4
Water Crux Assassin 1.1% 0
Wind Arcane 1.1% 0
Wind Razorgale 1.1% 0
Dawn of Ashes 0.6% 0
Fire Arcane 0.6% 0
Fire Overlord 0.6% 1 1-0-0 100.0% 60.0% 63.4% +21.4
Fire Seiryuu 0.6% 0
Fire Suzaku 0.6% 0
Fire Umbra Diana 0.6% 1 1-0-0 100.0% 60.0% 56.6% +10.6
Fire Umbra Ranger 0.6% 0
Norm Tera Silvie 0.6% 0
Water Astra Diana 0.6% 0
Water Crux Mage 0.6% 0
Water Luxem Assassin 0.6% 0
Water Neos 0.6% 0
Water Ravishing Mill 0.6% 0
Water Tera Kongming 0.6% 1 0-1-0 0.0% 40.0% 37.3% -20.3
Water Tera Mage 0.6% 0
Wind Byakko 0.6% 0
Wind Lorraine 0.6% 0
Wind Luxem Zander 0.6% 1 0-1-0 0.0% 40.0% 42.5% -12.0
Wind Umbra Diana 0.6% 1 1-0-0 100.0% 60.0% 53.0% +4.7
Decklists · 5 from this event

The 5 public Wind Wakeup Combo decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match (1 draw excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 29 cards with non-zero signal (raw numbers, including 29 held back from the grid above)
Card Edge In winner In loser Same Direction
Dilu, Auspicious Charger +1.00 1 0 0
Perse, Relentless Raptor +1.00 1 0 0
Concealed Marksman -1.00 0 1 0
Fire Resonance Bauble +1.00 1 0 0
Staggering Strike +1.00 1 0 0
Viridian Protective Trinket -1.00 0 1 0
Squallbind Pounce -1.00 0 1 0
Veiling Breeze +1.00 1 0 0
Draught of Stamina -1.00 0 1 0
Stifling Trap +1.00 1 0 0
Yuan Shao, Crown General -1.00 0 1 0
Sword of Shadows -1.00 0 1 0
Coronation Ceremony -1.00 0 1 0
Beseech the Winds -1.00 0 1 0
Backup Charger +1.00 1 0 0
Steady Sharpshooter +1.00 1 0 0
Poised Bowman -1.00 0 1 0
Backstep +1.00 1 0 0
Verdigris Decree +1.00 1 0 0
Safeguard Amulet -1.00 0 1 0
Dodge Roll +1.00 1 0 0
Veteran Aerotheurge -1.00 0 1 0
Lorraine, Wandering Warrior -1.00 0 1 0
Dream Fairy -1.00 0 1 0
Scatter Essence +1.00 1 0 0
Invective Instruction +1.00 1 0 0
Censer of Restful Peace -1.00 0 1 0
Portentous Tanggu +1.00 1 0 0
Topsy Decree +1.00 1 0 0

JSON: /api/events/43636/archetypes/Wind Wakeup Combo