← Grand Archive MRC Regionals 2024

Fire Crux HybridTier 2

at Grand Archive MRC Regionals 2024

decks
7 (6.1% of field)
matches (non-mirror)
39 16-17-6
overall winrate
48.7%
ELO-adjusted winrate
47.1% avg ELO -1.0 per match
expected value
50.2% share-weighted (raw)
EV (ELO-adj)
49.3% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1371 · median 1351 · range 1156–1633 (7 pilots with an ELO rating)
941 Q1 1189 Q3 1367 1685
43% of pilots are in the field's top quartile, 14% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Allies 26.3% 12 4-6-2 41.7% 43.8% 44.9% -2.2
Slimes 13.2% 1 1-0-0 100.0% 60.0% 55.3% +8.5
Wind Shadowstrike 10.5% 7 4-3-0 57.1% 54.5% 53.7% +1.9
Fire Arcane 7.0% 2 1-0-1 75.0% 58.3% 54.6% +4.4
Fire Crux Mage 5.3% 4 1-2-1 37.5% 43.8% 40.1% -6.3
Water Allies 5.3% 2 1-1-0 50.0% 50.0% 51.0% +1.0
Water Ravishing Mill 5.3% 4 0-3-1 12.5% 31.2% 38.8% -7.2
Fire Aggro 4.4% 2 2-0-0 100.0% 66.7% 61.7% +11.3
Fire Luxem Assassin 3.5% 2 1-1-0 50.0% 50.0% 49.9% -0.1
Wind Slimes 2.6% 0
Fire Slimes 1.8% 0
Norm Tera Silvie 1.8% 0
Wind Crux Lorraine 1.8% 0
Fire Slice & Dice 0.9% 0
Water Astra Cleric 0.9% 0
Water Crux Mage 0.9% 1 0-0-1 50.0% 50.0% 44.1% -9.4
Water Diana 0.9% 0
Water Overlord 0.9% 1 0-1-0 0.0% 40.0% 39.4% -16.9
Wind Diana 0.9% 0
Wind Neos Tonoris 0.9% 0
Wind Overlord 0.9% 1 1-0-0 100.0% 60.0% 57.2% +11.6
Decklists · 7 from this event
Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 24 cards with non-zero signal (raw numbers, including 24 held back from the grid above)
Card Edge In winner In loser Same Direction
Freezing Steel -1.00 0 2 0
Blanche, Sheltering Saint -1.00 0 2 0
Devastating Blow -1.00 0 2 0
Backup Charger +1.00 2 0 0
Disintegrate -1.00 0 2 0
Fast Cure -1.00 0 2 0
Potion Infusion: Seal +1.00 2 0 0
Reprogram +1.00 2 0 0
Resolute Stand -0.50 0 1 1
Viridian Protective Trinket -0.50 0 1 1
Dungeon Guide -0.50 0 1 1
Incarnate Majesty -0.50 0 1 1
Honorable Vanguard +0.50 1 0 0
Flame-Rune Swordsman -0.50 0 1 1
The Majestic Spirit -0.50 0 1 1
Cremation Ritual +0.50 1 0 1
Spark Alight +0.50 1 0 0
Scatter Essence -0.50 0 1 1
Library Witch +0.50 1 0 0
Nullifying Lantern +0.50 1 0 0
Sudden Steel +0.50 1 0 0
Favorable Winds +0.50 1 0 0
Incapacitate +0.50 1 0 0
Academy Guide +0.50 1 0 0

JSON: /api/events/5206/archetypes/Fire Crux Hybrid