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Wind ShadowstrikeTier 1

at Hobby Lords Lower Hutt Regionals

decks
7 (12.3% of field)
matches (non-mirror)
38 16-15-7
overall winrate
51.3%
ELO-adjusted winrate
49.0% avg ELO -0.4 per match
expected value
51.0% share-weighted (raw)
EV (ELO-adj)
49.6% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1229 · median 1214 · range 994–1558 (7 pilots with an ELO rating)
957 Q1 1158 Q3 1342 1599
14% of pilots are in the field's top quartile, 29% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Allies 14.0% 5 2-2-1 50.0% 50.0% 44.7% -3.0
Slimes 8.8% 7 2-3-2 42.9% 45.5% 44.0% -3.0
Fire Slimes 7.0% 5 3-1-1 70.0% 61.1% 57.5% +4.3
Wind Crux Lorraine 7.0% 5 2-2-1 50.0% 50.0% 52.0% +1.2
Fire Aggro 5.3% 1 1-0-0 100.0% 60.0% 59.7% +15.5
Fire Crux Hybrid 5.3% 1 0-1-0 0.0% 40.0% 40.3% -15.4
Fire Erupting 5.3% 1 1-0-0 100.0% 60.0% 58.9% +14.2
Water Allies 5.3% 3 1-2-0 33.3% 42.9% 46.9% -2.3
Fire Arcane 3.5% 2 1-0-1 75.0% 58.3% 52.9% +2.8
Fire Crux Mage 3.5% 2 0-1-1 25.0% 41.7% 45.5% -4.3
Water Ravishing Mill 3.5% 2 2-0-0 100.0% 66.7% 57.9% +7.5
Fire Crux Lorraine 1.8% 1 1-0-0 100.0% 60.0% 61.2% +17.9
Fire Luxem Assassin 1.8% 0
Fire Neos 1.8% 0
Fire Umbra Ranger 1.8% 0
Water Lorraine 1.8% 1 0-1-0 0.0% 40.0% 40.8% -14.6
Water Overlord 1.8% 0
Water Umbra Diana 1.8% 0
Wind Crux Mage 1.8% 0
Wind Neos Tonoris 1.8% 1 0-1-0 0.0% 40.0% 42.1% -12.6
Wind Slimes 1.8% 0
Wind Tera Silvie 1.8% 1 0-1-0 0.0% 40.0% 40.8% -14.7
Decklists · 7 from this event
Mirror Analysis

In 3 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 3 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Sable Remnant, Swift Recruit. Losers more often ran: Slice and Dice, Dungeon Guide, Reprogram.

Played more by winners
Sable Remnant
Winning decks ran 2.0 copies on average, losing decks 1.0.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Swift Recruit
Winning decks ran 2.0 copies on average, losing decks 1.3.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Played more by losers
Slice and Dice
Losing decks ran 3.3 copies on average, winning decks 1.0.
Of 3 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 0.
Dungeon Guide
Losing decks ran 2.7 copies on average, winning decks 3.3.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Reprogram
Losing decks ran 1.7 copies on average, winning decks 0.7.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Dream Fairy
Losing decks ran 2.7 copies on average, winning decks 3.3.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Blackmarket Broker
Losing decks ran 2.3 copies on average, winning decks 2.3.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Show all 39 cards with non-zero signal (raw numbers, including 32 held back from the grid above)
Card Edge In winner In loser Same Direction
Slice and Dice -1.00 0 3 0
Gloamspire Mantle +0.67 2 0 0
Scout the Land -0.67 0 2 1
Gearstride Gloves +0.67 2 0 0
Mercenary's Blade +0.67 2 0 0
Inspiring Call +0.67 2 0 0
Assassin's Ripper -0.67 0 2 1
Turbo Charge +0.67 2 0 1
Sadi, Blood Harvester -0.67 0 2 1
Mastermind Scheme -0.67 0 2 1
Innervate Agility +0.67 2 0 0
Reclaim +0.33 1 0 2
Sharpen Blade -0.33 0 1 1
Dungeon Guide -0.33 1 2 0
Sable Remnant +0.33 2 1 0
Backup Charger +0.33 1 0 2
Reprogram -0.33 1 2 0
Safeguard Amulet +0.33 1 0 1
Fairy Whispers +0.33 1 0 2
Swift Recruit +0.33 2 1 0
Incapacitate +0.33 1 0 2
Zephyr +0.33 1 0 2
Corhazi Outlook +0.33 1 0 2
Dream Fairy -0.33 1 2 0
Blackmarket Broker -0.33 1 2 0
Shimmercloak Assassin -0.33 0 1 0
Water Resonance Bauble -0.33 0 1 0
Fire Resonance Bauble -0.33 0 1 0
Extortion Scheme -0.33 0 1 0
Wind Resonance Bauble -0.33 0 1 0
Poisoned Dagger -0.33 0 1 0
Sirocco Operative -0.33 0 1 0
Shadow Resonance -0.33 0 1 0
Imperial Spy -0.33 0 1 0
Tithe Proclamation +0.00 1 1 0
Veiling Breeze +0.00 1 1 1
Ensnaring Fumes +0.00 1 1 1
Eternal Magistrate +0.00 1 1 0
Tariff Ring +0.00 1 1 0

JSON: /api/events/6405/archetypes/Wind Shadowstrike