← Grand Archive TCG - North American Nationals
Fire Umbra RangerTier 2
at Grand Archive TCG - North American Nationals
Pilot Skill · average
Head-to-Head Matchups
Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.
| Opponent | Their share | Matches | W-L-D | Raw WR | Shrunk WR | Adj WR | ELO Δ/match |
|---|---|---|---|---|---|---|---|
| Water Allies | 20.2% | 11 | 3-7-1 | 31.8% | 36.7% | 36.5% | -5.9 |
| Fire Erupting | 13.5% | 2 | 2-0-0 | 100.0% | 66.7% | 72.9% | +21.9 |
| Fire Luxem Assassin | 11.0% | 3 | 3-0-0 | 100.0% | 71.4% | 72.7% | +16.9 |
| Wind Allies | 9.2% | 3 | 2-1-0 | 66.7% | 57.1% | 58.0% | +5.9 |
| Fire Crux Mage | 7.4% | 4 | 3-1-0 | 75.0% | 62.5% | 70.0% | +12.8 |
| Fire Aggro | 6.7% | 8 | 3-5-0 | 37.5% | 41.7% | 42.5% | -3.6 |
| Fire Arcane | 4.9% | 6 | 3-3-0 | 50.0% | 50.0% | 48.3% | -0.9 |
| Wind Crux Lorraine | 3.7% | 4 | 1-2-1 | 37.5% | 43.8% | 45.5% | -2.9 |
| Rogue | 3.1% | 1 | 0-1-0 | 0.0% | 40.0% | 38.4% | -18.6 |
| Water Umbra Ranger | 1.8% | 1 | 0-0-1 | 50.0% | 50.0% | 50.5% | +0.8 |
| Fire Crux Hybrid | 1.2% | 0 | — | — | — | — | — |
| Fire Crux Lorraine | 1.2% | 0 | — | — | — | — | — |
| Fire Lorraine | 1.2% | 1 | 1-0-0 | 100.0% | 60.0% | 59.5% | +15.2 |
| Water Astra Cleric | 1.2% | 1 | 1-0-0 | 100.0% | 60.0% | 58.0% | +12.7 |
| Water Crux Mage | 1.2% | 1 | 0-1-0 | 0.0% | 40.0% | 38.1% | -19.0 |
| Water Luxem Assassin | 1.2% | 0 | — | — | — | — | — |
| Wind Crux Mage | 1.2% | 0 | — | — | — | — | — |
| Wind Neos | 1.2% | 0 | — | — | — | — | — |
| Fire Astra Cleric | 0.6% | 0 | — | — | — | — | — |
| Fire Neos | 0.6% | 2 | 0-2-0 | 0.0% | 33.3% | 29.9% | -19.3 |
| Fire Triskit | 0.6% | 0 | — | — | — | — | — |
| Water Arcane | 0.6% | 0 | — | — | — | — | — |
| Water Luxem Zander | 0.6% | 0 | — | — | — | — | — |
| Water Neos | 0.6% | 0 | — | — | — | — | — |
| Water Tera Silvie | 0.6% | 0 | — | — | — | — | — |
| Water Umbra Diana | 0.6% | 0 | — | — | — | — | — |
| Wind Astra Cleric | 0.6% | 0 | — | — | — | — | — |
| Wind Beast | 0.6% | 0 | — | — | — | — | — |
| Wind Crux Hybrid | 0.6% | 0 | — | — | — | — | — |
| Wind Tera Silvie | 0.6% | 0 | — | — | — | — | — |
Decklists · 6 from this event
The 6 public Fire Umbra Ranger decklists from this event, ordered by final placement — click a pilot for the full list.
Mirror Analysis
In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.
No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.
Show all 25 cards with non-zero signal (raw numbers, including 25 held back from the grid above)
| Card | Edge | In winner | In loser | Same | Direction |
|---|---|---|---|---|---|
| Resolute Stand | -1.00 | 0 | 1 | 0 | |
| Flash Grenade | -1.00 | 0 | 1 | 0 | |
| Penetrator Round | -1.00 | 0 | 1 | 0 | |
| Seeker's Rifle | +1.00 | 1 | 0 | 0 | |
| Evasive Maneuvers | -1.00 | 0 | 1 | 0 | |
| Viridian Protective Trinket | +1.00 | 1 | 0 | 0 | |
| Focused Flames | +1.00 | 1 | 0 | 0 | |
| Umbral Tithe | +1.00 | 1 | 0 | 0 | |
| Gloamspire Lance | -1.00 | 0 | 1 | 0 | |
| Umbra Sight | -1.00 | 0 | 1 | 0 | |
| Deploy Gunshield | +1.00 | 1 | 0 | 0 | |
| Blanche, Sheltering Saint | -1.00 | 0 | 1 | 0 | |
| Airship Engineer | -1.00 | 0 | 1 | 0 | |
| Nullifying Lantern | +1.00 | 1 | 0 | 0 | |
| Fast Cure | +1.00 | 1 | 0 | 0 | |
| False Step | -1.00 | 0 | 1 | 0 | |
| Spark Alight | +1.00 | 1 | 0 | 0 | |
| Hasty Messenger | +1.00 | 1 | 0 | 0 | |
| Airship Cannoneer | +1.00 | 1 | 0 | 0 | |
| Safeguard Amulet | +1.00 | 1 | 0 | 0 | |
| Quicksilver Grail | +1.00 | 1 | 0 | 0 | |
| Reposition | -1.00 | 0 | 1 | 0 | |
| Mindbreak Bullet | +1.00 | 1 | 0 | 0 | |
| Tariff Ring | +1.00 | 1 | 0 | 0 | |
| Library Witch | -1.00 | 0 | 1 | 0 |