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Wind AlliesTier 2

at Ascent Kuala Lumpur

decks
41 (9.4% of field)
matches (non-mirror)
334 127-184-23
overall winrate
41.5%
ELO-adjusted winrate
43.6% avg ELO -2.1 per match
expected value
43.0% share-weighted (raw)
EV (ELO-adj)
44.8% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1225 · median 1209 · range 953–1536 (41 pilots with an ELO rating)
905 Q1 1184 Q3 1396 1730
10% of pilots are in the field's top quartile, 39% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Fractal 20.8% 73 30-40-3 43.2% 43.5% 43.4% -2.2
Water Genbu 9.8% 39 13-22-4 38.5% 39.5% 43.9% -2.1
Wind Astra Cleric 8.2% 29 3-24-2 13.8% 18.2% 21.0% -10.6
Fire Aggro 7.6% 30 15-14-1 51.7% 51.5% 51.5% +0.6
Fire Luxem Assassin 6.2% 26 8-16-2 34.6% 36.7% 41.1% -3.3
Wind Shadowstrike 6.2% 20 8-11-1 42.5% 43.8% 49.1% -0.4
Wind Seiryuu 5.5% 13 8-5-0 61.5% 58.8% 61.2% +4.7
Fire Suzaku 4.3% 18 9-9-0 50.0% 50.0% 53.2% +1.3
Wind Luxem Zander 2.7% 6 2-2-2 50.0% 50.0% 53.8% +2.0
Fire Exia 2.1% 7 4-3-0 57.1% 54.5% 48.3% -0.9
Fire Seiryuu 2.1% 7 2-5-0 28.6% 36.4% 33.8% -8.2
Fire Firebloom Burn 1.8% 6 1-4-1 25.0% 35.0% 32.9% -9.1
Water Ravishing Mill 1.6% 10 2-7-1 25.0% 32.1% 41.6% -3.8
Fire Crux Mage 1.4% 5 3-2-0 60.0% 55.6% 59.7% +5.6
Slimes 1.1% 3 1-2-0 33.3% 42.9% 48.1% -1.4
Water Allies 1.1% 3 0-2-1 16.7% 35.7% 37.9% -9.1
Fire Arcane 0.9% 4 4-0-0 100.0% 75.0% 74.2% +15.5
Fire Byakko 0.7% 3 2-1-0 66.7% 57.1% 59.4% +7.0
Wind Byakko 0.7% 2 1-0-1 75.0% 58.3% 52.2% +2.1
Wind Razorgale 0.7% 2 0-1-1 25.0% 41.7% 37.4% -12.1
Fire Astra Cleric 0.5% 1 0-1-0 0.0% 40.0% 38.9% -17.8
Fire Crux Hybrid 0.5% 2 0-2-0 0.0% 33.3% 35.2% -14.2
Fire Slimes 0.5% 2 1-1-0 50.0% 50.0% 48.5% -1.4
Fire Tera Diao Chan 0.5% 1 0-1-0 0.0% 40.0% 40.8% -14.7
Water Astra Cleric 0.5% 0
Water Crux Lorraine 0.5% 1 0-0-1 50.0% 50.0% 49.2% -1.2
Wind Umbra Tristan 0.5% 1 0-1-0 0.0% 40.0% 41.0% -14.4
Fire Cinderbloom Combo 0.2% 1 1-0-0 100.0% 60.0% 64.6% +23.4
Fire Crux Lorraine 0.2% 0
Fire Crux Merlin 0.2% 1 0-0-1 50.0% 50.0% 51.6% +2.6
Fire Dawn of Ashes 0.2% 1 1-0-0 100.0% 60.0% 59.1% +14.6
Fire Polkhawk 0.2% 3 2-1-0 66.7% 57.1% 50.8% +0.6
Fire Tera Cleric 0.2% 2 1-1-0 50.0% 50.0% 49.6% -0.4
Water Crux Mage 0.2% 1 1-0-0 100.0% 60.0% 58.7% +13.8
Water Luxem Zander 0.2% 2 0-2-0 0.0% 33.3% 31.5% -17.7
Water Overlord 0.2% 0
Water Tera Mage 0.2% 0
Wind Crux Mage 0.2% 0
Wind Diana 0.2% 1 0-0-1 50.0% 50.0% 51.9% +3.1
Wind Diao Chan 0.2% 1 1-0-0 100.0% 60.0% 58.6% +13.8
Wind Exia 0.2% 1 1-0-0 100.0% 60.0% 62.0% +19.1
Wind Luxem Guo Jia 0.2% 1 0-1-0 0.0% 40.0% 38.0% -19.2
Wind Neos 0.2% 1 0-1-0 0.0% 40.0% 39.0% -17.7
Wind Neos Tonoris 0.2% 1 1-0-0 100.0% 60.0% 65.2% +24.3
Wind Overlord 0.2% 2 1-1-0 50.0% 50.0% 48.2% -1.7
Wind Slice & Dice 0.2% 1 0-1-0 0.0% 40.0% 36.4% -21.8
Wind Umbra Ranger 0.2% 0
Decklists · 41 from this event
Mirror Analysis

In 16 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 4 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down).

Winners more often ran: Second Wind, Coronation Ceremony, Rallied Advance. Losers more often ran: Scatter Essence, Evasive Maneuvers, Fire Resonance Bauble.

Played more by winners
Second Wind
Winning decks ran 2.2 copies on average, losing decks 1.2.
Of 16 mirrors: the winner ran more in 10, the loser ran more in 2, both ran the same in 4.
Coronation Ceremony
Winning decks ran 1.2 copies on average, losing decks 0.8.
Of 16 mirrors: the winner ran more in 7, the loser ran more in 3, both ran the same in 6.
Rallied Advance
Winning decks ran 1.9 copies on average, losing decks 1.5.
Of 16 mirrors: the winner ran more in 9, the loser ran more in 5, both ran the same in 2.
Safeguard Amulet
Winning decks ran 0.9 copies on average, losing decks 0.6.
Of 16 mirrors: the winner ran more in 6, the loser ran more in 2, both ran the same in 8.
Innervate Agility
Winning decks ran 0.8 copies on average, losing decks 0.4.
Of 16 mirrors: the winner ran more in 7, the loser ran more in 3, both ran the same in 6.
Nullifying Mirror
Winning decks ran 0.8 copies on average, losing decks 0.5.
Of 16 mirrors: the winner ran more in 5, the loser ran more in 1, both ran the same in 10.
Played more by losers
Scatter Essence
Losing decks ran 2.6 copies on average, winning decks 2.4.
Of 16 mirrors: the loser ran more in 8, the winner ran more in 3, both ran the same in 5.
Evasive Maneuvers
Losing decks ran 1.1 copies on average, winning decks 0.4.
Of 16 mirrors: the loser ran more in 6, the winner ran more in 2, both ran the same in 8.
Fire Resonance Bauble
Losing decks ran 0.4 copies on average, winning decks 0.2.
Of 16 mirrors: the loser ran more in 7, the winner ran more in 3, both ran the same in 6.
Scout the Land
Losing decks ran 0.6 copies on average, winning decks 0.0.
Of 16 mirrors: the loser ran more in 4, the winner ran more in 0, both ran the same in 12.
Wind Resonance Bauble
Losing decks ran 0.4 copies on average, winning decks 0.2.
Of 16 mirrors: the loser ran more in 7, the winner ran more in 4, both ran the same in 5.
Verdigris Decree
Losing decks ran 1.5 copies on average, winning decks 1.5.
Of 16 mirrors: the loser ran more in 8, the winner ran more in 5, both ran the same in 3.
Show all 149 cards with non-zero signal (raw numbers, including 129 held back from the grid above)
Card Edge In winner In loser Same Direction
Second Wind +0.50 10 2 1
Scatter Essence -0.31 3 8 4
Evasive Maneuvers -0.25 2 6 0
Fire Resonance Bauble -0.25 3 7 0
Coronation Ceremony +0.25 7 3 1
Rallied Advance +0.25 9 5 0
Safeguard Amulet +0.25 6 2 8
Innervate Agility +0.25 7 3 0
Nullifying Mirror +0.25 5 1 7
Scout the Land -0.25 0 4 0
Huaji of Heaven's Rise +0.19 5 2 3
Sword of Seeking +0.19 6 3 4
Wind Resonance Bauble -0.19 4 7 0
Verdigris Decree -0.19 5 8 1
Fairy Whispers +0.19 6 3 5
Incapacitate +0.19 6 3 0
Lorraine, Wandering Warrior +0.19 6 3 5
Reclaim +0.19 7 4 1
Smoke Bombs -0.19 0 3 13
Nullifying Lantern +0.19 5 2 9
Trained Hawk -0.19 2 5 2
Ornamental Greatsword +0.19 6 3 5
Dream Fairy +0.19 8 5 3
Rose, Eternal Paragon +0.19 6 3 1
Guan Yu, Prime Exemplar +0.19 4 1 1
Parcenet, Royal Maid +0.19 4 1 1
Favorable Winds -0.19 2 5 0
Arrow Trap +0.19 3 0 0
Water Resonance Bauble -0.12 4 6 0
Lurking Assailant +0.12 6 4 4
Veiling Breeze -0.12 5 7 4
Slimeshield -0.12 2 4 0
Andronika, Eternal Herald -0.12 3 5 1
Eternal Magistrate +0.12 6 4 3
Shimmercloak Assassin +0.12 5 3 6
Viridian Protective Trinket -0.12 1 3 12
Mystic Purifier -0.12 3 5 0
Grand Crusader's Ring +0.12 2 0 14
Shangxiang, Fierce Princess +0.12 5 3 2
Sun Ce, Weaponsmaster +0.12 5 3 2
Censer of Restful Peace -0.12 3 5 4
Concealed Marksman -0.12 2 4 0
Squallbind Pounce -0.12 2 4 0
Blinding Orb -0.12 2 4 0
Morgan, Soul Guide +0.12 3 1 1
Portentous Tanggu -0.12 2 4 1
Charged Mannequin -0.12 1 3 0
Hurricane Sweep +0.12 5 3 0
Lorraine, Blademaster +0.12 5 3 0
Poisoned Dagger -0.12 1 3 0
Sharpen Blade -0.12 0 2 0
Windwalker Boots -0.12 0 2 0
Kingdom Informant -0.12 0 2 0
Imperial Spy -0.12 0 2 0
Galewhisper Rogue -0.12 0 2 0
Sirocco Operative -0.12 0 2 0
Blackmarket Broker -0.12 0 2 0
Brisk Windtrotter +0.12 3 1 0
Cry for Help +0.12 2 0 0
Crystallized Destiny +0.12 2 0 0
Aesan Protector +0.06 7 6 3
Gildas, Chronicler of Aesa -0.06 4 5 4
Backup Charger -0.06 1 2 12
Inspiring Call -0.06 1 2 0
Unbroken Mustang +0.06 6 5 0
Staggering Strike -0.06 5 6 0
Stifling Trap -0.06 3 4 8
Tempest Downfall +0.06 6 5 0
Tariff Ring -0.06 1 2 11
Dilu, Auspicious Charger +0.06 3 2 3
Perse, Relentless Raptor -0.06 2 3 2
Captain Archer -0.06 2 3 0
Zander, Deft Executor +0.06 2 1 0
Slice and Dice -0.06 2 3 0
Mortal Ambition +0.06 2 1 0
Veiled Dash -0.06 2 3 0
Oath of the Sakura -0.06 3 4 0
Zander, Prepared Scout -0.06 2 3 0
Skirting Step +0.06 3 2 2
Inner Court Schemer +0.06 1 0 0
Diablerie +0.06 1 0 0
Sable Remnant -0.06 1 2 0
Gearstride Gloves +0.06 1 0 0
Windrider Vanguard +0.06 3 2 0
Poisoned Coating Oil +0.06 4 3 1
Extraction Incision +0.06 1 0 0
Razorblade Execution +0.06 1 0 0
Reconnaissance Scout -0.06 1 2 0
Polkhawk, Boisterous Riot -0.06 0 1 0
Framework Sidearm -0.06 0 1 0
Incendiary Shot -0.06 0 1 0
Contraband Revolver -0.06 0 1 0
Galewind Scout -0.06 0 1 0
Poised Bowman -0.06 0 1 0
Automated Gardener +0.06 1 0 0
Bertha, Spry Howitzer -0.06 0 1 0
Windspire Crest -0.06 1 2 1
Expel the Departed +0.06 1 0 0
Zhang Fei, Spirited Steel +0.06 1 0 0
Ma Chao, Lupine Huntress +0.06 1 0 0
Brackish Lutist +0.06 2 1 0
Heavy Swing -0.06 0 1 0
Tonoris, Lone Mercenary -0.06 0 1 0
Bulwark Sword -0.06 0 1 0
Into the Fray -0.06 0 1 0
Attune with the Winds -0.06 0 1 0
Vigilant Sentry -0.06 0 1 0
Tonoris, Might of Humanity -0.06 0 1 0
Swift Recruit -0.06 0 1 0
Kongming, Wayward Maven -0.06 0 1 0
Ensnaring Fumes -0.06 0 1 0
Usurp the Winds -0.06 0 1 0
Ardent Cloudstriker -0.06 0 1 0
Landscape Corsair -0.06 0 1 0
Adept Swordmaster +0.06 1 0 0
Savage Swing +0.06 1 0 0
Jin, Fate Defiant +0.06 1 0 0
Sundering Moon +0.06 1 0 0
Executioner's Spear +0.06 1 0 0
Stalwart Shieldmate +0.06 1 0 0
Turbo Charge +0.06 1 0 0
Backstep -0.06 0 1 0
Eye of Argus -0.06 0 1 0
Scavenging Raccoon -0.06 0 1 0
Sun Jian, Wolvesbane -0.06 0 1 0
Blanche, Sheltering Saint +0.00 4 4 3
Windmill Engineer +0.00 3 3 5
Song of Nurturing +0.00 3 3 2
Zephyr +0.00 5 5 3
Tithe Proclamation +0.00 1 1 0
Seeker's Rifle +0.00 2 2 0
Displace +0.00 1 1 0
Liu Bei, Oathkeeper +0.00 4 4 1
Blastshot Pump +0.00 1 1 0
Diana, Keen Huntress +0.00 2 2 0
Yunzhou Cavalry +0.00 2 2 0
Deflecting Edge +0.00 4 4 0
Assassin's Ripper +0.00 2 2 0
Surveil the Winds +0.00 2 2 0
Diana, Deadly Duelist +0.00 2 2 0
Sadi, Blood Harvester +0.00 1 1 0
Gawain, Chivalrous Thief +0.00 1 1 0
Turbulent Bullet +0.00 1 1 0
Winbless Rangefinder +0.00 2 2 0
Windpiercer +0.00 2 2 0
Woodland Squirrels +0.00 2 2 0
Yuan Shao, Crown General +0.00 1 1 0
Beastbond Boots +0.00 1 1 0
Emerald Pistol +0.00 1 1 0

JSON: /api/events/23830/archetypes/Wind Allies