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Wind Astra ClericTier 1

at Ascent Kuala Lumpur

decks
36 (8.2% of field)
matches (non-mirror)
332 155-135-42
overall winrate
53.0%
ELO-adjusted winrate
49.0% avg ELO -0.3 per match
expected value
52.1% share-weighted (raw)
EV (ELO-adj)
48.3% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1338 · median 1354 · range 1062–1730 (36 pilots with an ELO rating)
905 Q1 1184 Q3 1396 1730
33% of pilots are in the field's top quartile, 19% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Fractal 20.8% 95 32-50-13 40.5% 40.9% 35.9% -4.7
Water Genbu 9.8% 43 14-24-5 38.4% 39.4% 33.5% -5.8
Wind Allies 9.4% 29 24-3-2 86.2% 81.8% 79.0% +10.6
Fire Aggro 7.6% 17 10-6-1 61.8% 59.5% 55.2% +2.1
Fire Luxem Assassin 6.2% 20 8-9-3 47.5% 47.9% 45.2% -1.8
Wind Shadowstrike 6.2% 23 14-7-2 65.2% 63.0% 63.8% +5.2
Wind Seiryuu 5.5% 17 7-9-1 44.1% 45.2% 37.7% -4.9
Fire Suzaku 4.3% 10 3-6-1 35.0% 39.3% 30.5% -8.7
Wind Luxem Zander 2.7% 16 12-2-2 81.2% 75.0% 76.1% +10.4
Fire Exia 2.1% 3 1-2-0 33.3% 42.9% 33.4% -12.4
Fire Seiryuu 2.1% 2 1-1-0 50.0% 50.0% 45.4% -4.4
Fire Firebloom Burn 1.8% 7 3-2-2 57.1% 54.5% 50.5% +0.3
Water Ravishing Mill 1.6% 7 3-2-2 57.1% 54.5% 54.5% +2.3
Fire Crux Mage 1.4% 7 3-3-1 50.0% 50.0% 51.1% +0.6
Slimes 1.1% 8 6-2-0 75.0% 66.7% 62.2% +5.8
Water Allies 1.1% 3 1-0-2 66.7% 57.1% 56.5% +4.8
Fire Arcane 0.9% 0
Fire Byakko 0.7% 6 2-3-1 41.7% 45.0% 46.9% -1.6
Wind Byakko 0.7% 3 2-1-0 66.7% 57.1% 61.2% +8.4
Wind Razorgale 0.7% 2 1-1-0 50.0% 50.0% 49.6% -0.3
Fire Astra Cleric 0.5% 0
Fire Crux Hybrid 0.5% 1 1-0-0 100.0% 60.0% 61.2% +17.9
Fire Slimes 0.5% 1 0-0-1 50.0% 50.0% 47.3% -4.4
Fire Tera Diao Chan 0.5% 0
Water Astra Cleric 0.5% 0
Water Crux Lorraine 0.5% 2 1-0-1 75.0% 58.3% 60.0% +9.6
Wind Umbra Tristan 0.5% 1 1-0-0 100.0% 60.0% 60.5% +16.8
Fire Cinderbloom Combo 0.2% 1 0-0-1 50.0% 50.0% 52.3% +3.6
Fire Crux Lorraine 0.2% 0
Fire Crux Merlin 0.2% 2 1-1-0 50.0% 50.0% 53.5% +3.4
Fire Dawn of Ashes 0.2% 0
Fire Polkhawk 0.2% 0
Fire Tera Cleric 0.2% 0
Water Crux Mage 0.2% 0
Water Luxem Zander 0.2% 0
Water Overlord 0.2% 1 1-0-0 100.0% 60.0% 59.5% +15.3
Water Tera Mage 0.2% 0
Wind Crux Mage 0.2% 1 1-0-0 100.0% 60.0% 64.3% +22.9
Wind Diana 0.2% 3 2-0-1 83.3% 64.3% 69.9% +14.9
Wind Diao Chan 0.2% 0
Wind Exia 0.2% 0
Wind Luxem Guo Jia 0.2% 0
Wind Neos 0.2% 0
Wind Neos Tonoris 0.2% 0
Wind Overlord 0.2% 1 0-1-0 0.0% 40.0% 34.3% -25.2
Wind Slice & Dice 0.2% 0
Wind Umbra Ranger 0.2% 0
Decklists · 36 from this event
Mirror Analysis

In 10 mirror matches (3 draws excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down).

Winners more often ran: Blanche, Sheltering Saint, Fertile Grounds, Horticounter. Losers more often ran: Stifling Trap, Scry the Skies, Astral Seal.

Played more by winners
Blanche, Sheltering Saint
Winning decks ran 1.8 copies on average, losing decks 0.8.
Of 10 mirrors: the winner ran more in 6, the loser ran more in 1, both ran the same in 3.
Fertile Grounds
Winning decks ran 3.6 copies on average, losing decks 1.6.
Of 10 mirrors: the winner ran more in 6, the loser ran more in 1, both ran the same in 3.
Horticounter
Winning decks ran 3.6 copies on average, losing decks 2.8.
Of 10 mirrors: the winner ran more in 6, the loser ran more in 1, both ran the same in 3.
Lunar Conduit
Winning decks ran 1.0 copy on average, losing decks 0.7.
Of 10 mirrors: the winner ran more in 3, the loser ran more in 0, both ran the same in 7.
Lunar Seer
Winning decks ran 1.8 copies on average, losing decks 1.2.
Of 10 mirrors: the winner ran more in 5, the loser ran more in 2, both ran the same in 3.
Ravaging Tempest
Winning decks ran 1.9 copies on average, losing decks 1.8.
Of 10 mirrors: the winner ran more in 3, the loser ran more in 2, both ran the same in 5.
Played more by losers
Stifling Trap
Losing decks ran 1.2 copies on average, winning decks 0.4.
Of 10 mirrors: the loser ran more in 5, the winner ran more in 1, both ran the same in 4.
Scry the Skies
Losing decks ran 1.8 copies on average, winning decks 0.6.
Of 10 mirrors: the loser ran more in 5, the winner ran more in 1, both ran the same in 4.
Astral Seal
Losing decks ran 3.6 copies on average, winning decks 3.3.
Of 10 mirrors: the loser ran more in 4, the winner ran more in 1, both ran the same in 5.
Dawn's Reversal
Losing decks ran 1.9 copies on average, winning decks 1.3.
Of 10 mirrors: the loser ran more in 4, the winner ran more in 1, both ran the same in 5.
Zephyr
Losing decks ran 1.6 copies on average, winning decks 1.2.
Of 10 mirrors: the loser ran more in 6, the winner ran more in 3, both ran the same in 1.
Scatter Essence
Losing decks ran 3.8 copies on average, winning decks 3.3.
Of 10 mirrors: the loser ran more in 4, the winner ran more in 1, both ran the same in 5.
Show all 36 cards with non-zero signal (raw numbers, including 16 held back from the grid above)
Card Edge In winner In loser Same Direction
Blanche, Sheltering Saint +0.50 6 1 3
Fertile Grounds +0.50 6 1 3
Horticounter +0.50 6 1 3
Stifling Trap -0.40 1 5 1
Scry the Skies -0.40 1 5 1
Astral Seal -0.30 1 4 5
Dawn's Reversal -0.30 1 4 4
Lunar Conduit +0.30 3 0 7
Zephyr -0.30 3 6 1
Scatter Essence -0.30 1 4 5
Lunar Seer +0.30 5 2 1
Spellshield: Astra -0.20 1 3 6
Scry the Stars -0.20 1 3 0
Fast Cure +0.20 2 0 8
Chalice of Blood -0.20 1 3 0
Meteor Strike +0.20 2 0 8
Regenerate -0.20 3 5 2
Prima Materia -0.20 2 4 0
Three Visits +0.20 2 0 8
Heavenly Guide -0.20 0 2 0
Turbo Charge -0.20 0 2 0
Potion of Healing -0.20 0 2 0
Ravaging Tempest +0.10 3 2 4
Grand Crusader's Ring +0.10 1 0 9
Beseech the Winds +0.10 2 1 7
Gentle Respite -0.10 2 3 0
Nullifying Mirror +0.10 2 1 6
Nascent Barrier -0.10 1 2 7
Backup Charger -0.10 0 1 1
Harvest Herbs +0.10 1 0 0
Ensnaring Fumes -0.10 0 1 0
Morgan, Soul Guide +0.10 1 0 0
Quicksilver Grail -0.10 0 1 0
Nullifying Lantern +0.00 3 3 0
Indolent Leisure +0.00 1 1 8
Staggering Strike +0.00 1 1 0

JSON: /api/events/23830/archetypes/Wind Astra Cleric