← OCE Nationals 2025

Wind Luxem ZanderTier 1

at OCE Nationals 2025

decks
6 (4.8% of field)
matches (non-mirror)
47 24-18-5
overall winrate
56.4%
ELO-adjusted winrate
46.8% avg ELO -1.1 per match
expected value
52.5% share-weighted (raw)
EV (ELO-adj)
46.3% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1516 · median 1586 · range 1234–1679 (6 pilots with an ELO rating)
1033 Q1 1305 Q3 1495 1702
67% of pilots are in the field's top quartile, 17% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Aggro 16.1% 8 4-4-0 50.0% 50.0% 40.4% -4.6
Water Fractal 14.5% 5 2-2-1 50.0% 50.0% 41.6% -4.8
Wind Seiryuu 12.1% 10 7-0-3 85.0% 75.0% 65.4% +6.9
Wind Allies 11.3% 3 2-1-0 66.7% 57.1% 53.3% +2.4
Water Genbu 8.9% 6 4-2-0 66.7% 60.0% 55.5% +3.0
Wind Astra Cleric 8.1% 4 0-4-0 0.0% 25.0% 23.9% -16.7
Wind Shadowstrike 5.6% 1 0-1-0 0.0% 40.0% 34.5% -24.7
Fire Suzaku 4.0% 4 1-3-0 25.0% 37.5% 33.4% -10.6
Fire Luxem Assassin 3.2% 0
Water Ravishing Mill 3.2% 4 2-1-1 62.5% 56.2% 58.0% +5.1
Fire Exia 1.6% 0
Water Penguin Mill 1.6% 0
Wind Crux Lorraine 1.6% 2 2-0-0 100.0% 66.7% 65.0% +14.4
Fire Crux Lorraine 0.8% 0
Water Allies 0.8% 0
Water Astra Cleric 0.8% 0
Water Luxem Assassin 0.8% 0
Wind Razorgale 0.8% 0
Wind Slice & Dice 0.8% 0
Wind Wakeup Combo 0.8% 0
Decklists · 6 from this event
Mirror Analysis

In 5 mirror matches (2 draws excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 5 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Viridian Protective Trinket, Cry for Help, Turbo Charge. Losers more often ran: Scout the Land, Zhang Jiao, Way of Peace.

Played more by winners
Viridian Protective Trinket
Winning decks ran 0.4 copies on average, losing decks 0.2.
Of 5 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 2.
Cry for Help
Winning decks ran 1.2 copies on average, losing decks 1.0.
Of 5 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 2.
Turbo Charge
Winning decks ran 2.4 copies on average, losing decks 2.0.
Of 5 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 2.
Swift Recruit
Winning decks ran 0.8 copies on average, losing decks 0.4.
Of 5 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 2.
Scatter Essence
Winning decks ran 3.4 copies on average, losing decks 3.2.
Of 5 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 2.
Played more by losers
Scout the Land
Losing decks ran 2.8 copies on average, winning decks 2.2.
Of 5 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 2.
Zhang Jiao, Way of Peace
Losing decks ran 1.8 copies on average, winning decks 1.6.
Of 5 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 2.
Show all 25 cards with non-zero signal (raw numbers, including 18 held back from the grid above)
Card Edge In winner In loser Same Direction
Uncover the Plot -0.20 0 1 0
Viridian Protective Trinket +0.20 2 1 0
Emergent Dagger -0.20 0 1 0
Scout the Land -0.20 1 2 2
Zhang Jiao, Way of Peace -0.20 1 2 2
Slice and Dice -0.20 0 1 4
Cry for Help +0.20 2 1 0
Assassin's Ripper +0.20 1 0 4
Striking Illuminance -0.20 0 1 0
Turbo Charge +0.20 2 1 2
Swift Recruit +0.20 2 1 0
Sadi, Blood Harvester +0.20 1 0 4
Incapacitate -0.20 0 1 4
Sirocco Operative +0.20 1 0 4
Scatter Essence +0.20 2 1 2
Censer of Restful Peace -0.20 0 1 0
Aesan Protector +0.00 1 1 3
Stifling Trap +0.00 1 1 1
Gleaming Cut +0.00 1 1 1
Cleansing Reunion +0.00 1 1 2
Unbroken Mustang +0.00 1 1 2
Heavenly Guide +0.00 1 1 2
Verdigris Decree +0.00 1 1 2
Crystallized Destiny +0.00 1 1 2
Dream Fairy +0.00 1 1 2

JSON: /api/events/25112/archetypes/Wind Luxem Zander