Wind SeiryuuTier 1
at Taichung Regional
Pilot Skill · average
Head-to-Head Matchups
Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.
| Opponent | Their share | Matches | W-L-D | Raw WR | Shrunk WR | Adj WR | ELO Δ/match |
|---|---|---|---|---|---|---|---|
| Wind Shadowstrike | 11.4% | 7 | 5-1-1 | 78.6% | 68.2% | 63.8% | +7.0 |
| Fire Aetherwing | 7.8% | 3 | 2-1-0 | 66.7% | 57.1% | 53.3% | +2.4 |
| Water Aetherwing | 6.6% | 8 | 2-6-0 | 25.0% | 33.3% | 42.9% | -3.4 |
| Water Fractal | 6.6% | 8 | 3-5-0 | 37.5% | 41.7% | 43.1% | -3.3 |
| Fire Suzaku | 5.4% | 2 | 0-2-0 | 0.0% | 33.3% | 35.1% | -14.3 |
| Fire Aggro | 4.8% | 3 | 2-1-0 | 66.7% | 57.1% | 59.1% | +6.8 |
| Fire Crux Lorraine | 4.8% | 4 | 4-0-0 | 100.0% | 75.0% | 69.6% | +12.5 |
| Water Genbu | 4.2% | 3 | 1-2-0 | 33.3% | 42.9% | 39.6% | -7.8 |
| Wind Wakeup Combo | 4.2% | 4 | 1-3-0 | 25.0% | 37.5% | 34.1% | -10.2 |
| Fire Oblation | 3.6% | 1 | 0-1-0 | 0.0% | 40.0% | 43.9% | -9.8 |
| Fire Crux Mage | 3.0% | 5 | 4-1-0 | 80.0% | 66.7% | 66.7% | +9.6 |
| Fire Umbra Guardian | 3.0% | 3 | 3-0-0 | 100.0% | 71.4% | 71.0% | +15.7 |
| Water Astra Ranger | 2.4% | 5 | 1-1-3 | 50.0% | 50.0% | 47.3% | -1.5 |
| Wind Astra Cleric | 2.4% | 3 | 1-1-1 | 50.0% | 50.0% | 48.0% | -1.5 |
| Fire Crux Merlin | 1.8% | 4 | 2-2-0 | 50.0% | 50.0% | 53.2% | +2.0 |
| Fire Luxem Assassin | 1.8% | 2 | 2-0-0 | 100.0% | 66.7% | 67.4% | +16.7 |
| Wind Allies | 1.8% | 1 | 0-1-0 | 0.0% | 40.0% | 39.8% | -16.3 |
| Wind Arcane | 1.8% | 1 | 1-0-0 | 100.0% | 60.0% | 63.8% | +22.1 |
| Fire Suited | 1.2% | 1 | 1-0-0 | 100.0% | 60.0% | 60.4% | +16.6 |
| Slimes | 1.2% | 3 | 1-2-0 | 33.3% | 42.9% | 40.0% | -7.5 |
| Water Ravishing Mill | 1.2% | 0 | — | — | — | — | — |
| Water Slimes | 1.2% | 1 | 0-1-0 | 0.0% | 40.0% | 43.7% | -10.0 |
| Wind Byakko | 1.2% | 0 | — | — | — | — | — |
| Wind Exia | 1.2% | 0 | — | — | — | — | — |
| Fire Exia | 0.6% | 1 | 1-0-0 | 100.0% | 60.0% | 55.3% | +8.4 |
| Fire Firebloom Burn | 0.6% | 0 | — | — | — | — | — |
| Fire Neos | 0.6% | 0 | — | — | — | — | — |
| Fire Umbra Alice | 0.6% | 0 | — | — | — | — | — |
| Horse and Taxes | 0.6% | 0 | — | — | — | — | — |
| Water Alice | 0.6% | 0 | — | — | — | — | — |
| Water Allies | 0.6% | 1 | 1-0-0 | 100.0% | 60.0% | 61.4% | +18.2 |
| Water Crux Assassin | 0.6% | 1 | 0-0-1 | 50.0% | 50.0% | 45.4% | -7.4 |
| Water Neos | 0.6% | 1 | 0-1-0 | 0.0% | 40.0% | 43.6% | -10.3 |
| Wind Chess | 0.6% | 0 | — | — | — | — | — |
| Wind Crux Lorraine | 0.6% | 0 | — | — | — | — | — |
| Wind Jin | 0.6% | 1 | 1-0-0 | 100.0% | 60.0% | 57.2% | +11.6 |
| Wind Merlin | 0.6% | 0 | — | — | — | — | — |
| Wind Razorgale | 0.6% | 0 | — | — | — | — | — |
| Wind Umbra Diana | 0.6% | 0 | — | — | — | — | — |
| Wind Umbra Ranger | 0.6% | 0 | — | — | — | — | — |
| Wind Umbra Tristan | 0.6% | 1 | 1-0-0 | 100.0% | 60.0% | 57.5% | +12.0 |
Decklists · 11 from this event
Mirror Analysis
In 1 mirror match (2 draws excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.
No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.
Show all 27 cards with non-zero signal (raw numbers, including 27 held back from the grid above)
| Card | Edge | In winner | In loser | Same | Direction |
|---|---|---|---|---|---|
| Calming Breeze | +1.00 | 1 | 0 | 0 | |
| Resolute Stand | -1.00 | 0 | 1 | 0 | |
| Displace | +1.00 | 1 | 0 | 0 | |
| Enfeebling Orb | -1.00 | 0 | 1 | 0 | |
| Backup Charger | +1.00 | 1 | 0 | 0 | |
| Ensnaring Fumes | +1.00 | 1 | 0 | 0 | |
| Lost Providence | -1.00 | 0 | 1 | 0 | |
| Unmake Duality | +1.00 | 1 | 0 | 0 | |
| Turbo Charge | +1.00 | 1 | 0 | 0 | |
| Crystallized Destiny | -1.00 | 0 | 1 | 0 | |
| The Looking Glass | +1.00 | 1 | 0 | 0 | |
| Escape the Wreckage | +1.00 | 1 | 0 | 0 | |
| Regal Inquisition | +1.00 | 1 | 0 | 0 | |
| Ducal Seal | -1.00 | 0 | 1 | 0 | |
| Seiryuu's Command | -1.00 | 0 | 1 | 0 | |
| Topsy Decree | +1.00 | 1 | 0 | 0 | |
| Beseeched Fatestone | -1.00 | 0 | 1 | 0 | |
| Reclaim | +1.00 | 1 | 0 | 0 | |
| Candlelight Hourglass | +1.00 | 1 | 0 | 0 | |
| Scout the Land | -1.00 | 0 | 1 | 0 | |
| Stolen Chance | +1.00 | 1 | 0 | 0 | |
| Stifling Trap | -1.00 | 0 | 1 | 0 | |
| Sunblessed Gazelle | -1.00 | 0 | 1 | 0 | |
| Beseech the Winds | -1.00 | 0 | 1 | 0 | |
| Nullifying Lantern | -1.00 | 0 | 1 | 0 | |
| Brisk Windtrotter | -1.00 | 0 | 1 | 0 | |
| Dream Fairy | +1.00 | 1 | 0 | 0 |