← Ascent Chicago 2024 Main Event

Water AlliesTier 2

at Ascent Chicago 2024 Main Event

decks
11 (3.9% of field)
matches (non-mirror)
93 41-39-13
overall winrate
51.1%
ELO-adjusted winrate
51.2% avg ELO +0.4 per match
expected value
49.9% share-weighted (raw)
EV (ELO-adj)
49.4% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1280 · median 1278 · range 1116–1477 (11 pilots with an ELO rating)
976 Q1 1188 Q3 1384 1736
27% of pilots are in the field's top quartile, 27% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 17.7% 19 9-9-1 50.0% 50.0% 48.6% -0.6
Wind Shadowstrike 13.5% 16 7-8-1 46.9% 47.5% 46.6% -1.3
Wind Allies 9.9% 9 4-4-1 50.0% 50.0% 49.3% -0.3
Fire Crux Hybrid 8.9% 8 4-3-1 56.2% 54.2% 50.2% +0.1
Water Ravishing Mill 8.9% 7 2-2-3 50.0% 50.0% 47.0% -1.5
Fire Aggro 7.1% 3 1-1-1 50.0% 50.0% 54.4% +3.3
Fire Crux Mage 3.5% 2 1-1-0 50.0% 50.0% 52.6% +2.5
Fire Arcane 2.5% 2 1-1-0 50.0% 50.0% 50.5% +0.5
Fire Erupting 2.1% 3 1-2-0 33.3% 42.9% 49.9% -0.0
Fire Slimes 2.1% 4 1-3-0 25.0% 37.5% 37.2% -8.2
Water Neos 1.4% 1 1-0-0 100.0% 60.0% 61.4% +18.3
Wind Crux Lorraine 1.4% 1 0-0-1 50.0% 50.0% 51.2% +2.0
Wind Luxem Assassin 1.4% 1 0-1-0 0.0% 40.0% 38.5% -18.4
Fire Luxem Assassin 1.1% 0
Fire Umbra Ranger 1.1% 0
Water Crux Lorraine 1.1% 3 1-2-0 33.3% 42.9% 45.5% -3.3
Water Crux Mage 1.1% 0
Wind Umbra Ranger 1.1% 1 1-0-0 100.0% 60.0% 61.6% +18.5
Fire Umbra Diana 0.7% 1 1-0-0 100.0% 60.0% 61.8% +18.9
Norm Tera Silvie 0.7% 0
Water Astra Cleric 0.7% 0
Water Vanitas 0.7% 1 0-1-0 0.0% 40.0% 39.2% -17.2
Wind Diana 0.7% 0
Wind Overlord 0.7% 0
Wind Slice & Dice 0.7% 1 1-0-0 100.0% 60.0% 61.9% +19.0
Wind Slimes 0.7% 3 1-0-2 66.7% 57.1% 53.7% +2.8
Fire Crux Lorraine 0.4% 0
Fire Crux Merlin 0.4% 1 1-0-0 100.0% 60.0% 58.0% +12.9
Water Diana 0.4% 0
Water Luxem Assassin 0.4% 0
Water Slimes 0.4% 1 1-0-0 100.0% 60.0% 62.8% +20.5
Water Tera Silvie 0.4% 1 0-0-1 50.0% 50.0% 51.8% +2.8
Water Tonoris 0.4% 1 0-0-1 50.0% 50.0% 51.7% +2.8
Water Umbra Diana 0.4% 0
Water Zander 0.4% 1 1-0-0 100.0% 60.0% 57.9% +12.6
Wind Arcane 0.4% 1 1-0-0 100.0% 60.0% 61.9% +19.1
Wind Crux Mage 0.4% 1 0-1-0 0.0% 40.0% 43.4% -10.5
Wind Neos 0.4% 0
Wind Umbra Diana 0.4% 0
Decklists · 11 from this event
Mirror Analysis

In 2 mirror matches (1 draw excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 63 cards with non-zero signal (raw numbers, including 63 held back from the grid above)
Card Edge In winner In loser Same Direction
Dungeon Guide +1.00 2 0 0
Corhazi Trapper +1.00 2 0 0
Song of Frost +0.50 1 0 1
Primordial Ritual -0.50 0 1 0
Flash Grenade -0.50 0 1 0
Penetrator Round -0.50 0 1 0
Polkhawk, Bombastic Shot -0.50 0 1 0
Reduce to Ash -0.50 0 1 0
Prototype Pistol +0.50 1 0 0
Evasive Maneuvers -0.50 0 1 0
Dusklight Communion +0.50 1 0 0
Calamity Cannon -0.50 0 1 0
Lurking Assailant +0.50 1 0 1
Gildas, Chronicler of Aesa +0.50 1 0 1
Snow Fairy +0.50 1 0 1
Dahlia, Idyllic Dreamer -0.50 0 1 0
Tactical Retreat -0.50 0 1 0
Lost in Thought -0.50 0 1 0
Rocket Jump -0.50 0 1 0
Stillwater Patrol +0.50 1 0 1
Deploy Gunshield -0.50 0 1 0
Purified Shot -0.50 0 1 0
Smoke Bombs -0.50 0 1 1
Fracturize +0.50 1 0 1
Shadow's Twin +0.50 1 0 0
Krustallan Archer -0.50 0 1 0
Diana, Duskstalker +0.50 1 0 0
Scepter of Lumina +0.50 1 0 1
Stalwart Shieldmate -0.50 0 1 0
Airship Cruiser -0.50 0 1 0
Cerulean Decree -0.50 0 1 0
Imperial Recruit +0.50 1 0 0
Tasershot +0.50 1 0 0
Diana, Deadly Duelist +0.50 1 0 0
Freezing Hail +0.50 1 0 1
Bombard Flarecannon -0.50 0 1 0
Backstep +0.50 1 0 0
Reprogram +0.50 1 0 1
Reposition -0.50 0 1 0
Tariff Ring +0.50 1 0 1
Lunete, Frostbinder Priest -0.50 0 1 1
Loaded Thoughts -0.50 0 1 0
Esteemed Knight -0.50 0 1 0
Fire Resonance Bauble +0.50 1 0 0
Zander, Deft Executor +0.50 1 0 0
Sable Remnant +0.50 1 0 0
Tristan, Underhanded -0.50 0 1 0
Sword of Seeking -0.50 0 1 0
Slice and Dice +0.50 1 0 0
Deflecting Edge +0.50 1 0 0
Seasprite Diver +0.50 1 0 0
Tristan, Grim Stalker -0.50 0 1 0
Assassin's Ripper +0.50 1 0 0
Inspiring Call +0.50 1 0 0
Sadi, Blood Harvester +0.50 1 0 0
Incapacitate +0.50 1 0 0
Thieving Cut -0.50 0 1 0
Chilling Touch -0.50 0 1 0
Crimson Protective Trinket -0.50 0 1 0
Zander, Prepared Scout +0.50 1 0 0
Vicious Slice -0.50 0 1 0
Trained Sharpshooter +0.00 1 1 0
Viridian Protective Trinket +0.00 1 1 0

JSON: /api/events/8630/archetypes/Water Allies