← Ascent Las Vegas

Fire AggroTier 2

at Ascent Las Vegas

decks
12 (3.7% of field)
matches (non-mirror)
78 28-50-0
overall winrate
35.9%
ELO-adjusted winrate
45.3% avg ELO -1.6 per match
expected value
44.0% share-weighted (raw)
EV (ELO-adj)
48.1% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1226 · median 1215 · range 1031–1477 (12 pilots with an ELO rating)
994 Q1 1218 Q3 1417 1694
8% of pilots are in the field's top quartile, 58% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Razorgale 9.8% 7 3-4-0 42.9% 45.5% 55.9% +3.0
Water Genbu 5.8% 3 1-2-0 33.3% 42.9% 46.0% -3.0
Fire Oblation 5.5% 3 1-2-0 33.3% 42.9% 54.5% +3.3
Water Aetherwing 5.2% 2 0-2-0 0.0% 33.3% 35.2% -14.2
Fire Slimes 4.6% 4 2-2-0 50.0% 50.0% 55.3% +3.4
Fire Crux Lorraine 4.0% 1 0-1-0 0.0% 40.0% 34.0% -25.6
Water Exia 4.0% 2 1-1-0 50.0% 50.0% 55.1% +4.9
Wind Seiryuu 4.0% 1 1-0-0 100.0% 60.0% 62.1% +19.4
Fire Aetherwing 3.4% 6 1-5-0 16.7% 30.0% 31.7% -9.7
Fire Suzaku 3.4% 7 2-5-0 28.6% 36.4% 46.6% -1.7
Water Fractal 3.4% 7 4-3-0 57.1% 54.5% 64.1% +7.1
Water Whirlpool Mill 3.4% 1 0-1-0 0.0% 40.0% 43.6% -10.2
Fire Luxem Assassin 3.1% 5 4-1-0 80.0% 66.7% 64.7% +8.4
Wind Crux Lorraine 3.1% 3 1-2-0 33.3% 42.9% 47.8% -1.6
Wind Shadowstrike 3.1% 2 0-2-0 0.0% 33.3% 35.6% -13.8
Fire Crux Mage 2.8% 4 1-3-0 25.0% 37.5% 41.2% -5.6
Fire Firebloom Burn 2.5% 2 1-1-0 50.0% 50.0% 53.4% +3.3
Wind Astra Cleric 2.5% 2 1-1-0 50.0% 50.0% 49.7% -0.3
Fire Suited 2.2% 3 1-2-0 33.3% 42.9% 49.3% -0.5
Horse and Taxes 2.2% 2 0-2-0 0.0% 33.3% 33.8% -15.6
Wind Wakeup Combo 2.2% 2 0-2-0 0.0% 33.3% 29.8% -19.4
Fire Exia 1.5% 1 0-1-0 0.0% 40.0% 39.2% -17.3
Chess 1.2% 0
Fire Umbra Guardian 1.2% 1 0-1-0 0.0% 40.0% 36.4% -21.8
Water Luxem Assassin 1.2% 1 1-0-0 100.0% 60.0% 63.1% +21.0
Wind Arcane 1.2% 0
Water Astra Ranger 0.9% 1 0-1-0 0.0% 40.0% 40.8% -14.8
Water Neos 0.9% 0
Fire Arcane 0.6% 0
Water Crux Mage 0.6% 2 1-1-0 50.0% 50.0% 57.4% +7.1
Water Tera Cleric 0.6% 0
Water Tera Diao Chan 0.6% 0
Water Tera Kongming 0.6% 0
Water Tera Mage 0.6% 0
Wind Neos 0.6% 1 0-1-0 0.0% 40.0% 38.9% -17.7
Wind Slimes 0.6% 0
Fire Alice 0.3% 0
Fire Arisanna 0.3% 0
Fire Crescendo 0.3% 0
Fire Crux Merlin 0.3% 0
Fire Tera Cleric 0.3% 0
Fire Tera Mage 0.3% 0
Fire Umbra Alice 0.3% 0
Fire Umbra Ciel 0.3% 0
Fire Umbra Ranger 0.3% 0
Norm Silvie 0.3% 0
Water Allies 0.3% 0
Water Byakko 0.3% 1 1-0-0 100.0% 60.0% 67.2% +27.6
Water Chess 0.3% 0
Water Crux Lorraine 0.3% 0
Water Ravishing Mill 0.3% 0
Water Slimes 0.3% 0
Water Umbra Guardian 0.3% 0
Wind Allies 0.3% 1 0-1-0 0.0% 40.0% 40.2% -15.7
Wind Byakko 0.3% 0
Wind Diana 0.3% 0
Wind Exia 0.3% 0
Wind Luxem Assassin 0.3% 0
Decklists · 12 from this event
Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 52 cards with non-zero signal (raw numbers, including 52 held back from the grid above)
Card Edge In winner In loser Same Direction
Vermilion Decree +1.00 1 0 0
Molten Echo -1.00 0 1 0
Reduce to Ash +1.00 1 0 0
Merlin, Memorite Vassal -1.00 0 1 0
Veteran Blazebearer -1.00 0 1 0
Water Resonance Bauble +1.00 1 0 0
Fire Resonance Bauble +1.00 1 0 0
Viridian Protective Trinket -1.00 0 1 0
Heated Vengeance -1.00 0 1 0
Varuckan Soulknife -1.00 0 1 0
Rococo, Explosive Maven -1.00 0 1 0
Grand Crusader's Ring +1.00 1 0 0
Liminal Guide +1.00 1 0 0
Forgelight Blade +1.00 1 0 0
Smoke Out -1.00 0 1 0
Hone by Fire +1.00 1 0 0
Unyielding Wraithguard -1.00 0 1 0
Sword of Seeking +1.00 1 0 0
Intensified Pyre +1.00 1 0 0
Three of Hearts +1.00 1 0 0
Demolition -1.00 0 1 0
Xiao Qiao, Cinderkeeper +1.00 1 0 0
Flickering Afterglow -1.00 0 1 0
Creative Shock +1.00 1 0 0
Clarent, Reimagined +1.00 1 0 0
Prismspire Scepter -1.00 0 1 0
Peppered Chef -1.00 0 1 0
Wind Resonance Bauble +1.00 1 0 0
Hasty Messenger +1.00 1 0 0
Dazzling Courtesan -1.00 0 1 0
Sword Saint's Vow +1.00 1 0 0
Blazing Throw -1.00 0 1 0
Crystallized Destiny +1.00 1 0 0
Fiery Momentum +1.00 1 0 0
Varuckan Acolyte -1.00 0 1 0
Safeguard Amulet -1.00 0 1 0
Immolation Trap -1.00 0 1 0
Clumsy Apprentice -1.00 0 1 0
Quicksilver Grail -1.00 0 1 0
Corhazi Courier -1.00 0 1 0
Incapacitate -1.00 0 1 0
Tweedledum, Rattled Dancer -1.00 0 1 0
Clarent, Sword of Peace +1.00 1 0 0
Fiery Interference -1.00 0 1 0
Rending Flames +1.00 1 0 0
Lorraine, Wandering Warrior +1.00 1 0 0
Nullifying Mirror +1.00 1 0 0
Poisoned Dagger -1.00 0 1 0
March Hare, Mottled Host -1.00 0 1 0
Tempered Steel +1.00 1 0 0
Impact Hammer -1.00 0 1 0
Varuck, Smoldering Spire -1.00 0 1 0

JSON: /api/events/52587/archetypes/Fire Aggro