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Fire Crux LorraineTier 2

at Ascent Las Vegas

decks
13 (4.0% of field)
matches (non-mirror)
99 43-47-9
overall winrate
48.0%
ELO-adjusted winrate
44.4% avg ELO -1.9 per match
expected value
47.6% share-weighted (raw)
EV (ELO-adj)
46.0% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1309 · median 1344 · range 1119–1562 (13 pilots with an ELO rating)
994 Q1 1218 Q3 1417 1694
15% of pilots are in the field's top quartile, 31% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Razorgale 9.8% 9 6-2-1 72.2% 65.4% 62.7% +5.9
Water Genbu 5.8% 7 1-5-1 21.4% 31.8% 21.3% -14.4
Fire Oblation 5.5% 3 1-2-0 33.3% 42.9% 37.1% -9.6
Water Aetherwing 5.2% 4 0-4-0 0.0% 25.0% 20.7% -18.8
Fire Slimes 4.6% 2 1-0-1 75.0% 58.3% 58.4% +8.0
Water Exia 4.0% 5 1-4-0 20.0% 33.3% 36.4% -7.8
Wind Seiryuu 4.0% 1 0-1-0 0.0% 40.0% 37.6% -19.9
Fire Aggro 3.7% 1 1-0-0 100.0% 60.0% 66.0% +25.6
Fire Aetherwing 3.4% 4 1-3-0 25.0% 37.5% 26.8% -14.8
Fire Suzaku 3.4% 3 2-1-0 66.7% 57.1% 61.1% +8.3
Water Fractal 3.4% 4 3-0-1 87.5% 68.8% 77.6% +17.6
Water Whirlpool Mill 3.4% 4 1-3-0 25.0% 37.5% 35.9% -9.0
Fire Luxem Assassin 3.1% 3 0-3-0 0.0% 28.6% 17.0% -24.6
Wind Crux Lorraine 3.1% 6 4-2-0 66.7% 60.0% 71.0% +11.2
Wind Shadowstrike 3.1% 2 0-2-0 0.0% 33.3% 25.7% -23.3
Fire Crux Mage 2.8% 1 0-1-0 0.0% 40.0% 38.9% -17.8
Fire Firebloom Burn 2.5% 2 2-0-0 100.0% 66.7% 73.9% +23.0
Wind Astra Cleric 2.5% 3 0-3-0 0.0% 28.6% 34.8% -11.3
Fire Suited 2.2% 2 1-1-0 50.0% 50.0% 49.2% -0.8
Horse and Taxes 2.2% 0
Wind Wakeup Combo 2.2% 5 4-0-1 90.0% 72.2% 73.0% +13.3
Fire Exia 1.5% 4 1-1-2 50.0% 50.0% 45.9% -2.6
Chess 1.2% 0
Fire Umbra Guardian 1.2% 2 0-2-0 0.0% 33.3% 29.1% -20.0
Water Luxem Assassin 1.2% 1 0-0-1 50.0% 50.0% 53.2% +5.1
Wind Arcane 1.2% 1 0-1-0 0.0% 40.0% 44.8% -8.4
Water Astra Ranger 0.9% 2 2-0-0 100.0% 66.7% 68.4% +17.6
Water Neos 0.9% 2 2-0-0 100.0% 66.7% 58.6% +8.3
Fire Arcane 0.6% 0
Water Crux Mage 0.6% 0
Water Tera Cleric 0.6% 1 1-0-0 100.0% 60.0% 51.6% +2.5
Water Tera Diao Chan 0.6% 0
Water Tera Kongming 0.6% 1 1-0-0 100.0% 60.0% 63.4% +21.4
Water Tera Mage 0.6% 2 0-1-1 25.0% 41.7% 31.0% -18.2
Wind Neos 0.6% 0
Wind Slimes 0.6% 0
Fire Alice 0.3% 0
Fire Arisanna 0.3% 0
Fire Crescendo 0.3% 0
Fire Crux Merlin 0.3% 1 1-0-0 100.0% 60.0% 64.2% +22.7
Fire Tera Cleric 0.3% 0
Fire Tera Mage 0.3% 0
Fire Umbra Alice 0.3% 0
Fire Umbra Ciel 0.3% 0
Fire Umbra Ranger 0.3% 1 0-1-0 0.0% 40.0% 39.5% -16.8
Norm Silvie 0.3% 1 1-0-0 100.0% 60.0% 53.3% +5.3
Water Allies 0.3% 0
Water Byakko 0.3% 0
Water Chess 0.3% 0
Water Crux Lorraine 0.3% 2 1-1-0 50.0% 50.0% 49.1% -0.8
Water Ravishing Mill 0.3% 1 1-0-0 100.0% 60.0% 53.6% +5.7
Water Slimes 0.3% 0
Water Umbra Guardian 0.3% 1 1-0-0 100.0% 60.0% 62.4% +19.9
Wind Allies 0.3% 1 1-0-0 100.0% 60.0% 55.9% +9.4
Wind Byakko 0.3% 4 1-3-0 25.0% 37.5% 29.9% -12.9
Wind Diana 0.3% 0
Wind Exia 0.3% 0
Wind Luxem Assassin 0.3% 0
Decklists · 13 from this event
Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 57 cards with non-zero signal (raw numbers, including 57 held back from the grid above)
Card Edge In winner In loser Same Direction
Angel Attendant -1.00 0 2 0
Nullifying Lantern -1.00 0 2 0
Cremation Ritual +1.00 2 0 0
Primordial Ritual +0.50 1 0 0
Cheshire Cat, Impish Grin -0.50 0 1 1
Palvor Sword +0.50 1 0 1
Imperial Countermeasure +0.50 1 0 0
Expel the Departed -0.50 0 1 0
Three of Hearts +0.50 1 0 1
Devastating Blow +0.50 1 0 0
Blanche, Sheltering Saint -0.50 0 1 0
Backup Charger +0.50 1 0 0
Lost Providence +0.50 1 0 0
Inert Sword -0.50 0 1 1
Hasty Messenger +0.50 1 0 0
Turbo Charge +0.50 1 0 0
Varuckan Acolyte -0.50 0 1 0
The Looking Glass -0.50 0 1 1
Votive Runeblade +0.50 1 0 0
Fiery Interference +0.50 1 0 0
Sabela, Gossamer Penance +0.50 1 0 1
Regal Inquisition +0.50 1 0 0
Dummy Trainer -0.50 0 1 1
Beacon Knight -0.50 0 1 0
Halcyon Animus -0.50 0 1 0
Banner Knight -0.50 0 1 0
Spurn to Ash +0.50 1 0 0
Undying Dreams -0.50 0 1 0
Quietus Blade -0.50 0 1 0
Templar of the Eternal -0.50 0 1 0
Sword of Shadows +0.50 1 0 0
Intensified Pyre +0.50 1 0 0
Sun Ce, Weaponsmaster -0.50 0 1 0
Wisp's Protection -0.50 0 1 0
Chime of Endless Dreams -0.50 0 1 0
Drawn Blade -0.50 0 1 0
Escape the Wreckage +0.50 1 0 0
Angelic Vanguard -0.50 0 1 0
Resolute Stand +0.00 1 1 0
Reduce to Ash +0.00 1 1 0
Numinous Monk +0.00 1 1 0
Angelic Channeling +0.00 1 1 0
Spirit Blade: Dispersion +0.00 1 1 0
Lorraine, Spirit Ruler +0.00 1 1 0
Hone by Fire +0.00 1 1 0
Flame Sweep +0.00 1 1 0
Crux Sight +0.00 1 1 0
Stalwart Shieldmate +0.00 1 1 0
Crystallized Destiny +0.00 1 1 0
Sword Saint's Vow +0.00 1 1 0
Spirit Blade: Ascension +0.00 1 1 0
Rending Flames +0.00 1 1 0
Nullifying Mirror +0.00 1 1 0
Prismatic Edge +0.00 1 1 0
Tempered Steel +0.00 1 1 0
Lorraine, Crux Knight +0.00 1 1 0
Topsy Decree +0.00 1 1 0

JSON: /api/events/52587/archetypes/Fire Crux Lorraine