← 台中 Regional

Wind Wakeup ComboTier 2

at 台中 Regional

decks
6 (3.6% of field)
matches (non-mirror)
35 19-13-3
overall winrate
58.6%
ELO-adjusted winrate
58.4% avg ELO +3.0 per match
expected value
52.2% share-weighted (raw)
EV (ELO-adj)
52.7% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1289 · median 1280 · range 1089–1499 (6 pilots with an ELO rating)
945 Q1 1203 Q3 1401 1694
33% of pilots are in the field's top quartile, 33% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Shadowstrike 11.2% 2 1-1-0 50.0% 50.0% 47.8% -2.1
Fire Crux Lorraine 8.9% 3 2-1-0 66.7% 57.1% 57.0% +5.2
Wind Crux Lorraine 6.5% 3 0-3-0 0.0% 28.6% 34.5% -11.6
Fire Suzaku 5.9% 2 1-1-0 50.0% 50.0% 53.0% +2.9
Fire Suited 5.3% 4 3-0-1 87.5% 68.8% 66.0% +10.2
Water Umbra Guardian 5.3% 2 2-0-0 100.0% 66.7% 61.6% +11.1
Fire Luxem Assassin 4.7% 2 1-1-0 50.0% 50.0% 54.2% +4.0
Wind Astra Cleric 4.7% 1 1-0-0 100.0% 60.0% 56.5% +10.4
Fire Aggro 4.1% 2 1-1-0 50.0% 50.0% 59.3% +8.9
Water Genbu 4.1% 1 1-0-0 100.0% 60.0% 58.2% +13.2
Wind Seiryuu 4.1% 1 1-0-0 100.0% 60.0% 54.6% +7.3
Water Aetherwing 3.6% 0
Water Fractal 3.6% 1 0-1-0 0.0% 40.0% 48.4% -2.6
Fire Crux Mage 3.0% 1 0-0-1 50.0% 50.0% 55.1% +8.1
Fire Umbra Guardian 3.0% 0
Wind Allies 3.0% 2 0-1-1 25.0% 41.7% 47.0% -2.8
Fire Firebloom Burn 2.4% 2 1-1-0 50.0% 50.0% 48.1% -1.8
Water Allies 2.4% 1 0-1-0 0.0% 40.0% 38.7% -18.0
Slimes 1.2% 1 1-0-0 100.0% 60.0% 53.4% +5.4
Water Astra Ranger 1.2% 0
Water Tera Mage 1.2% 0
Wind Luxem Zander 1.2% 0
Fire Aetherwing 0.6% 0
Fire Exia 0.6% 1 0-1-0 0.0% 40.0% 41.5% -13.7
Fire Genbu 0.6% 0
Fire Oblation 0.6% 0
Fire Tera Mage 0.6% 0
Fire Umbra Ciel 0.6% 2 2-0-0 100.0% 66.7% 56.3% +6.1
Water Beast 0.6% 0
Water Crux Lorraine 0.6% 0
Water Neos 0.6% 1 1-0-0 100.0% 60.0% 62.3% +19.7
Water Ravishing Mill 0.6% 0
Water Umbra Ranger 0.6% 0
Wind Arcane 0.6% 0
Wind Diana 0.6% 0
Wind Slice & Dice 0.6% 0
Decklists · 6 from this event
Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 15 cards with non-zero signal (raw numbers, including 15 held back from the grid above)
Card Edge In winner In loser Same Direction
Dilu, Auspicious Charger -1.00 0 1 0
Concealed Marksman +1.00 1 0 0
Staggering Strike -1.00 0 1 0
Tristan, Underhanded -1.00 0 1 0
Cry for Help +1.00 1 0 0
Ensnaring Fumes -1.00 0 1 0
Steady Sharpshooter +1.00 1 0 0
Favorable Winds -1.00 0 1 0
Turbo Charge -1.00 0 1 0
Veiled Dash -1.00 0 1 0
Verdigris Decree +1.00 1 0 0
Blinding Orb -1.00 0 1 0
Arrow Trap +1.00 1 0 0
Tariff Ring +1.00 1 0 0
Nullifying Mirror +1.00 1 0 0

JSON: /api/events/35157/archetypes/Wind Wakeup Combo