← Ascent Auckland Path of Steel 2025

Wind SeiryuuTier 1

at Ascent Auckland Path of Steel 2025

decks
9 (7.1% of field)
matches (non-mirror)
80 40-26-14
overall winrate
58.8%
ELO-adjusted winrate
50.9% avg ELO +0.3 per match
expected value
54.8% share-weighted (raw)
EV (ELO-adj)
50.7% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1447 · median 1409 · range 1259–1702 (9 pilots with an ELO rating)
978 Q1 1244 Q3 1474 1702
44% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Razorgale 9.5% 9 3-5-1 38.9% 42.3% 39.4% -4.9
Fire Crux Lorraine 8.7% 8 7-1-0 87.5% 75.0% 74.5% +11.8
Wind Shadowstrike 8.7% 14 3-6-5 39.3% 41.7% 30.1% -8.2
Fire Crux Mage 7.9% 10 3-3-4 50.0% 50.0% 45.7% -1.9
Wind Wakeup Combo 6.3% 4 2-2-0 50.0% 50.0% 48.6% -0.9
Fire Aggro 5.6% 2 1-1-0 50.0% 50.0% 47.0% -2.9
Fire Suzaku 5.6% 5 4-1-0 80.0% 66.7% 64.1% +8.1
Fire Crux Merlin 4.0% 5 2-2-1 50.0% 50.0% 43.5% -3.8
Water Allies 4.0% 5 3-1-1 70.0% 61.1% 54.6% +2.7
Wind Astra Cleric 4.0% 4 3-1-0 75.0% 62.5% 52.1% +1.3
Water Aetherwing 3.2% 1 1-0-0 100.0% 60.0% 57.0% +11.2
Fire Firebloom Burn 2.4% 1 1-0-0 100.0% 60.0% 55.3% +8.4
Fire Suited 2.4% 0
Water Fractal 2.4% 0
Fire Luxem Assassin 1.6% 0
Water Genbu 1.6% 3 2-1-0 66.7% 57.1% 56.2% +4.7
Water Umbra Guardian 1.6% 1 1-0-0 100.0% 60.0% 55.9% +9.4
Wind Allies 1.6% 2 2-0-0 100.0% 66.7% 67.2% +16.5
Wind Crux Lorraine 1.6% 1 1-0-0 100.0% 60.0% 65.0% +24.1
Fire Exia 0.8% 1 1-0-0 100.0% 60.0% 55.0% +8.0
Fire Oblation 0.8% 0
Fire Ravishing Mill 0.8% 0
Fire Slimes 0.8% 0
Fire Tera Diao Chan 0.8% 0
Fire Umbra Guardian 0.8% 1 0-0-1 50.0% 50.0% 50.3% +0.4
Fire Umbra Ranger 0.8% 0
Slimes 0.8% 0
Water Astra Ranger 0.8% 0
Water Penguin Mill 0.8% 0
Wind Exia 0.8% 0
Wind Luxem Assassin 0.8% 0
Wind Luxem Zander 0.8% 3 0-2-1 16.7% 35.7% 36.4% -10.2
Wind Umbra Guardian 0.8% 0
Decklists · 9 from this event
Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 39 cards with non-zero signal (raw numbers, including 39 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -1.00 0 2 0
Aesan Protector +1.00 2 0 0
Longtail Grovesward +1.00 2 0 0
Displace +1.00 2 0 0
Beseech the Winds -1.00 0 2 0
Blanche, Sheltering Saint -1.00 0 2 0
Backup Charger -1.00 0 2 0
Trained Hawk -1.00 0 2 0
Scatter Essence +1.00 2 0 0
Byakko's Command +1.00 2 0 0
Regal Inquisition +1.00 2 0 0
Seiryuu's Command +1.00 2 0 0
Beseeched Fatestone +1.00 2 0 0
Staggering Strike -0.50 0 1 0
Candlelight Hourglass +0.50 1 0 0
Dungeon Guide +0.50 1 0 1
Veiling Breeze -0.50 0 1 1
Stifling Trap +0.50 1 0 1
Cry for Help -0.50 0 1 0
Noble Dissolution -0.50 0 1 0
Ensnaring Fumes -0.50 0 1 0
Turbo Charge -0.50 0 1 0
Crystallized Destiny -0.50 0 1 0
Incapacitate -0.50 0 1 0
Tariff Ring +0.50 1 0 1
Brisk Windtrotter -0.50 0 1 1
Zephyr -0.50 0 1 0
Innervate Agility +0.50 1 0 1
Pride's Vanguard +0.50 1 0 0
Shimmercloak Assassin -0.50 0 1 0
Viridian Protective Trinket +0.50 1 0 0
Smoke Bombs -0.50 0 1 0
Scavenging Raccoon -0.50 0 1 0
Eternal Magistrate -0.50 0 1 0
Bestial Frenzy -0.50 0 1 0
Spellward Scepter +0.50 1 0 0
Escape the Wreckage -0.50 0 1 0
Reclaim +0.00 1 1 0
Dream Fairy +0.00 1 1 0

JSON: /api/events/37140/archetypes/Wind Seiryuu