← New Taipei Regional

Wind Astra ClericTier 2

at New Taipei Regional

decks
14 (5.2% of field)
matches (non-mirror)
103 43-44-16
overall winrate
49.5%
ELO-adjusted winrate
53.1% avg ELO +1.0 per match
expected value
50.4% share-weighted (raw)
EV (ELO-adj)
52.4% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1225 · median 1225 · range 1135–1319 (14 pilots with an ELO rating)
807 Q1 1179 Q3 1349 1694
0% of pilots are in the field's top quartile, 21% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Shadowstrike 10.1% 6 4-0-2 83.3% 70.0% 69.2% +10.2
Wind Seiryuu 8.6% 12 6-4-2 58.3% 56.2% 60.2% +4.4
Water Aetherwing 7.5% 5 1-2-2 40.0% 44.4% 44.5% -3.1
Fire Oblation 6.7% 13 2-10-1 19.2% 26.5% 34.9% -6.3
Fire Crux Lorraine 5.2% 6 2-2-2 50.0% 50.0% 52.8% +1.5
Wind Wakeup Combo 5.2% 4 1-3-0 25.0% 37.5% 45.4% -2.9
Fire Crux Mage 4.5% 6 2-2-2 50.0% 50.0% 47.7% -1.2
Fire Umbra Guardian 4.5% 7 3-4-0 42.9% 45.5% 51.8% +0.9
Fire Suzaku 4.1% 4 3-0-1 87.5% 68.8% 67.0% +10.9
Fire Aggro 3.7% 1 0-1-0 0.0% 40.0% 42.8% -11.5
Fire Luxem Assassin 3.7% 6 2-4-0 33.3% 40.0% 48.6% -0.8
Fire Aetherwing 3.0% 4 2-1-1 62.5% 56.2% 51.9% +1.2
Water Fractal 3.0% 3 2-1-0 66.7% 57.1% 54.7% +3.5
Wind Crux Lorraine 2.6% 3 2-0-1 83.3% 64.3% 63.0% +9.7
Fire Exia 2.2% 2 2-0-0 100.0% 66.7% 68.5% +17.8
Fire Firebloom Burn 1.9% 1 0-0-1 50.0% 50.0% 49.3% -1.1
Wind Arcane 1.9% 3 0-3-0 0.0% 28.6% 31.6% -13.7
Fire Suited 1.5% 2 1-1-0 50.0% 50.0% 52.6% +2.5
Fire Umbra Alice 1.5% 2 0-2-0 0.0% 33.3% 44.3% -5.5
Horse and Taxes 1.5% 1 0-1-0 0.0% 40.0% 42.2% -12.5
Water Allies 1.5% 0
Wind Allies 1.5% 1 1-0-0 100.0% 60.0% 52.9% +4.6
Slimes 1.1% 0
Water Chess 1.1% 0
Wind Umbra Ranger 1.1% 2 0-2-0 0.0% 33.3% 34.6% -14.8
Fire Crux Merlin 0.7% 1 0-0-1 50.0% 50.0% 50.0% +0.0
Fire Slimes 0.7% 2 2-0-0 100.0% 66.7% 63.6% +13.0
Water Crux Assassin 0.7% 1 1-0-0 100.0% 60.0% 57.6% +12.2
Wind Byakko 0.7% 0
Arcane 0.4% 1 0-1-0 0.0% 40.0% 41.9% -13.0
Fire Astra Ranger 0.4% 0
Water Genbu 0.4% 0
Water Tera Silvie 0.4% 0
Wind Chess 0.4% 1 1-0-0 100.0% 60.0% 52.9% +4.6
Wind Merlin 0.4% 0
Wind Neos 0.4% 0
Wind Nico 0.4% 0
Wind Razorgale 0.4% 2 2-0-0 100.0% 66.7% 63.3% +12.8
Wind Slice & Dice 0.4% 1 1-0-0 100.0% 60.0% 59.8% +15.6
Wind Umbra Diana 0.4% 0
Decklists · 14 from this event
Mirror Analysis

In 4 mirror matches (1 draw excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 4 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Ravaging Tempest, Scout the Land, Heavenly Guide. Losers more often ran: Calming Breeze, Spellshield: Astra, Scry the Stars.

Played more by winners
Ravaging Tempest
Winning decks ran 2.0 copies on average, losing decks 1.5.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Scout the Land
Winning decks ran 1.8 copies on average, losing decks 1.0.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Heavenly Guide
Winning decks ran 1.0 copy on average, losing decks 0.5.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Safeguard Amulet
Winning decks ran 0.8 copies on average, losing decks 0.5.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Played more by losers
Calming Breeze
Losing decks ran 3.2 copies on average, winning decks 3.2.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Spellshield: Astra
Losing decks ran 2.8 copies on average, winning decks 2.5.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Scry the Stars
Losing decks ran 0.5 copies on average, winning decks 0.2.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Scry the Skies
Losing decks ran 1.5 copies on average, winning decks 0.8.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Meteor Strike
Losing decks ran 1.0 copy on average, winning decks 0.8.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Prima Materia
Losing decks ran 0.5 copies on average, winning decks 0.2.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Show all 42 cards with non-zero signal (raw numbers, including 30 held back from the grid above)
Card Edge In winner In loser Same Direction
Nullifying Lantern +0.50 2 0 0
Zephyr +0.50 2 0 1
Nascent Barrier +0.50 2 0 2
Resolute Stand -0.50 0 2 0
Ensnaring Fumes -0.50 0 2 0
Calming Breeze -0.25 1 2 1
Ravaging Tempest +0.25 2 1 1
Scout the Land +0.25 2 1 1
Heavenly Guide +0.25 2 1 1
Spellshield: Astra -0.25 1 2 1
Necklace of Foresight -0.25 0 1 3
Scry the Stars -0.25 1 2 0
Purifying Thurible -0.25 0 1 3
Lost Providence +0.25 1 0 3
Orbiting Cosmos -0.25 0 1 3
Fast Cure +0.25 1 0 3
Scry the Skies -0.25 1 2 0
Meteor Strike -0.25 1 2 0
Safeguard Amulet +0.25 2 1 1
Prima Materia -0.25 1 2 0
Three Visits +0.25 1 0 3
Ducal Seal +0.25 1 0 0
Consumption Ring +0.25 1 0 0
Horticounter -0.25 1 2 1
Stifling Trap -0.25 0 1 1
Grand Crusader's Ring -0.25 0 1 0
Tricastles of Lucenia +0.25 1 0 0
Regenerate +0.25 1 0 1
Crystallized Destiny +0.25 1 0 0
Regal Inquisition -0.25 0 1 0
Orb of Sealing +0.00 1 1 1
Alkahest +0.00 1 1 2
Astral Seal +0.00 1 1 2
Stolen Chance +0.00 1 1 0
Beseech the Winds +0.00 1 1 2
Gentle Respite +0.00 1 1 2
Tend the Land +0.00 1 1 2
Lunar Seer +0.00 1 1 0
Arrow Trap +0.00 1 1 1
Scatter Essence +0.00 2 2 0
Topsy Decree +0.00 1 1 2
Sovereign Sanctuary +0.00 1 1 0

JSON: /api/events/41875/archetypes/Wind Astra Cleric