← Ascent Akihabara

Fire ExiaTier 2

at Ascent Akihabara

decks
12 (1.8% of field)
matches (non-mirror)
90 42-45-3
overall winrate
48.3%
ELO-adjusted winrate
44.6% avg ELO -1.8 per match
expected value
50.6% share-weighted (raw)
EV (ELO-adj)
49.4% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1308 · median 1239 · range 1014–1685 (12 pilots with an ELO rating)
945 Q1 1204 Q3 1418 1736
33% of pilots are in the field's top quartile, 42% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Crux Lorraine 15.6% 16 11-5-0 68.8% 65.0% 65.4% +6.2
Wind Seiryuu 9.1% 8 5-3-0 62.5% 58.3% 65.3% +7.4
Fire Crux Mage 8.8% 11 6-5-0 54.5% 53.3% 47.5% -1.1
Wind Shadowstrike 6.6% 10 2-7-1 25.0% 32.1% 28.7% -9.6
Fire Suzaku 5.3% 4 1-3-0 25.0% 37.5% 32.4% -11.3
Water Genbu 4.4% 3 0-3-0 0.0% 28.6% 23.2% -20.0
Wind Astra Cleric 3.8% 5 3-2-0 60.0% 55.6% 49.3% -0.4
Fire Aggro 3.7% 2 1-1-0 50.0% 50.0% 47.9% -2.0
Water Aetherwing 3.7% 0
Wind Razorgale 3.1% 3 2-1-0 66.7% 57.1% 50.8% +0.6
Wind Wakeup Combo 3.1% 3 2-1-0 66.7% 57.1% 62.5% +9.3
Fire Crux Merlin 2.9% 5 2-3-0 40.0% 44.4% 47.9% -1.2
Water Allies 2.8% 2 0-2-0 0.0% 33.3% 31.7% -17.6
Fire Oblation 2.2% 3 2-0-1 83.3% 64.3% 63.5% +10.1
Water Fractal 2.1% 2 0-2-0 0.0% 33.3% 36.5% -12.9
Wind Arcane 2.1% 2 1-1-0 50.0% 50.0% 49.1% -0.9
Fire Umbra Guardian 1.8% 0
Wind Crux Lorraine 1.8% 1 0-1-0 0.0% 40.0% 43.1% -11.0
Wind Allies 1.6% 0
Water Umbra Guardian 1.5% 1 1-0-0 100.0% 60.0% 66.0% +25.7
Fire Firebloom Burn 1.3% 2 1-1-0 50.0% 50.0% 41.2% -8.4
Fire Luxem Assassin 1.3% 0
Fire Suited 0.9% 0
Wind Luxem Zander 0.7% 1 1-0-0 100.0% 60.0% 60.9% +17.5
Wind Umbra Ranger 0.7% 1 0-1-0 0.0% 40.0% 36.1% -22.3
Fire Slimes 0.6% 1 0-1-0 0.0% 40.0% 32.8% -27.6
Slimes 0.6% 1 0-1-0 0.0% 40.0% 31.3% -29.9
Water Crux Mage 0.4% 0
Water Ravishing Mill 0.4% 0
Water Tera Mage 0.4% 0
Fire Arcane 0.3% 1 1-0-0 100.0% 60.0% 56.9% +11.0
Fire Ravishing Mill 0.3% 0
Fire Umbra Ciel 0.3% 0
Fire Umbra Ranger 0.3% 0
Horse and Taxes 0.3% 0
Water Astra Cleric 0.3% 0
Water Astra Ranger 0.3% 0
Water Neos 0.3% 0
Wind Ciel 0.3% 0
Wind Luxem Assassin 0.3% 0
Wind Slice & Dice 0.3% 1 0-0-1 50.0% 50.0% 41.9% -13.0
Wind Vanitas 0.3% 0
Fire Byakko 0.1% 0
Fire Neos 0.1% 0
Fire Neos Tonoris 0.1% 0
Fire Shadowstrike 0.1% 0
Fire Tera Mage 0.1% 0
Water Beast 0.1% 0
Water Byakko 0.1% 0
Water Crux Lorraine 0.1% 0
Water Kongming 0.1% 0
Water Tera Cleric 0.1% 0
Water Tera Diao Chan 0.1% 0
Water Umbra Diana 0.1% 0
Wind Byakko 0.1% 1 0-1-0 0.0% 40.0% 35.0% -24.1
Wind Crux Mage 0.1% 0
Wind Neos 0.1% 0
Wind Umbra Ciel 0.1% 0
Wind Umbra Tristan 0.1% 0
Wind Zander 0.1% 0
Decklists · 12 from this event
Mirror Analysis

In 3 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 3 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 3 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 55 cards with non-zero signal (raw numbers, including 55 held back from the grid above)
Card Edge In winner In loser Same Direction
Exia Sight +0.67 2 0 1
Blazing Lunge +0.67 2 0 0
Stalwart Shieldmate +0.67 2 0 1
Hemorrhaging Rend +0.67 2 0 1
Library Witch -0.67 0 2 1
Spirit of Fire -0.67 0 2 0
Proof of Life +0.33 1 0 2
Under Fire +0.33 1 0 1
Heavenly Guide +0.33 1 0 1
Liminal Guide +0.33 1 0 2
Crimson Prescience +0.33 1 0 0
Solar Providence +0.33 1 0 0
Meltdown +0.33 1 0 0
Backup Charger -0.33 0 1 2
Fast Cure -0.33 0 1 2
Safeguard Amulet +0.33 1 0 1
Spirit of Serene Fire +0.33 1 0 2
Annihilation -0.33 0 1 0
Surreptitious Scheme +0.33 1 0 0
Reduce to Ash +0.33 1 0 2
Staggering Strike -0.33 0 1 0
Bloodshroud Temper +0.33 1 0 0
Undying Dreams +0.33 1 0 0
Devastating Blow +0.33 1 0 0
Fluffy Shopkeep -0.33 0 1 0
Smoke Bombs +0.33 1 0 2
Quicksilver Grail +0.33 1 0 1
Tariff Ring +0.33 1 0 1
Censer of Restful Peace -0.33 0 1 0
Annul Spell -0.33 0 1 0
Viridian Protective Trinket +0.33 1 0 0
Crescent Glaive -0.33 0 1 0
Savage Swing -0.33 0 1 0
Steel Halberd -0.33 0 1 0
Sovereign Sanctuary -0.33 0 1 0
Flame-Rune Swordsman -0.33 0 1 0
Nullifying Lantern +0.33 1 0 1
Inspiring Call -0.33 0 1 0
Extraction Incision +0.33 1 0 0
Regenerate +0.33 1 0 0
Clumsy Apprentice +0.33 1 0 0
Spellward Scepter -0.33 0 1 1
Savage Sunder -0.33 0 1 0
Strapping Conscript -0.33 0 1 0
Resolute Stand +0.00 1 1 0
Cremation Ritual +0.00 1 1 1
Hasty Messenger +0.00 1 1 0
Turbo Charge +0.00 1 1 1
Incapacitate +0.00 1 1 1
Relentless Outburst +0.00 1 1 1
Enrage +0.00 1 1 1
Grand Crusader's Ring +0.00 1 1 0
Flame Sweep +0.00 1 1 0
Rending Flames +0.00 1 1 0
Nullifying Mirror +0.00 1 1 0

JSON: /api/events/38740/archetypes/Fire Exia