← Ascent Singapore

SlimesTier 1

at Ascent Singapore

decks
81 (28.8% of field)
matches (non-mirror)
498 229-224-45
overall winrate
50.5%
ELO-adjusted winrate
51.4% avg ELO +0.4 per match
expected value
50.1% share-weighted (raw)
EV (ELO-adj)
50.8% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1307 · median 1304 · range 1024–1730 (81 pilots with an ELO rating)
1003 Q1 1211 Q3 1400 1730
20% of pilots are in the field's top quartile, 26% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Crux Mage 9.3% 56 24-26-6 48.2% 48.3% 48.9% -0.4
Wind Allies 8.2% 49 19-24-6 44.9% 45.3% 46.3% -1.3
Wind Shadowstrike 8.2% 68 24-37-7 40.4% 41.0% 40.4% -3.3
Water Ravishing Mill 6.8% 58 28-25-5 52.6% 52.4% 56.2% +2.1
Fire Crux Hybrid 6.0% 42 23-15-4 59.5% 58.7% 66.8% +5.9
Fire Aggro 5.7% 31 18-12-1 59.7% 58.6% 54.9% +1.8
Water Allies 5.3% 43 13-26-4 34.9% 36.2% 38.5% -4.0
Fire Arcane 2.5% 15 8-6-1 56.7% 55.3% 54.2% +1.7
Fire Erupting 2.5% 19 11-8-0 57.9% 56.5% 53.0% +1.2
Fire Luxem Assassin 2.5% 20 10-9-1 52.5% 52.1% 52.8% +1.1
Fire Crux Merlin 1.8% 15 7-8-0 46.7% 47.4% 50.2% +0.1
Fire Slimes 1.4% 10 5-4-1 55.0% 53.6% 62.3% +5.5
Water Astra Cleric 1.4% 10 7-3-0 70.0% 64.3% 52.2% +1.0
Wind Umbra Ranger 1.4% 7 3-4-0 42.9% 45.5% 41.0% -4.5
Water Neos 1.1% 6 5-1-0 83.3% 70.0% 66.9% +9.0
Fire Crux Lorraine 0.7% 6 1-2-3 41.7% 45.0% 29.9% -10.7
Fire Astra Cleric 0.4% 2 2-0-0 100.0% 66.7% 66.8% +16.2
Fire Lorraine 0.4% 2 1-1-0 50.0% 50.0% 50.7% +0.6
Fire Neos 0.4% 0
Fire Umbra Ranger 0.4% 3 2-1-0 66.7% 57.1% 56.2% +4.6
Luxem Assassin 0.4% 2 1-0-1 75.0% 58.3% 59.9% +9.5
Norm Tera Silvie 0.4% 4 3-1-0 75.0% 62.5% 61.9% +7.6
Water Crux Mage 0.4% 0
Water Lorraine 0.4% 3 1-2-0 33.3% 42.9% 38.9% -8.3
Water Luxem Assassin 0.4% 3 2-0-1 83.3% 64.3% 74.9% +18.6
Water Neos Tonoris 0.4% 3 2-1-0 66.7% 57.1% 57.2% +5.4
Water Overlord 0.4% 1 0-1-0 0.0% 40.0% 34.8% -24.4
Water Slimes 0.4% 0
Water Umbra Tristan 0.4% 3 2-0-1 83.3% 64.3% 58.6% +6.4
Wind Astra Cleric 0.4% 1 1-0-0 100.0% 60.0% 60.8% +17.3
Wind Beast 0.4% 2 1-1-0 50.0% 50.0% 58.2% +7.9
Wind Crux Lorraine 0.4% 3 2-0-1 83.3% 64.3% 72.2% +16.5
Wind Crux Mage 0.4% 5 1-3-1 30.0% 38.9% 37.1% -7.4
Wind Lorraine 0.4% 0
Wind Luxem Assassin 0.4% 3 1-2-0 33.3% 42.9% 48.8% -0.9
Wind Neos Tonoris 0.4% 1 1-0-0 100.0% 60.0% 62.1% +19.3
Wind Umbra Tristan 0.4% 2 0-1-1 25.0% 41.7% 40.5% -9.2
Decklists · 81 from this event

The 81 public Slimes decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 82 mirror matches (9 draws excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 17 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down).

Winners more often ran: Scavenging Raccoon, Slime Eruption, Slime's Blessing. Losers more often ran: Lustrous Slime, Ordinary Bear, Reprogram.

Played more by winners
Scavenging Raccoon
Winning decks ran 1.3 copies on average, losing decks 1.0.
Of 82 mirrors: the winner ran more in 32, the loser ran more in 19, both ran the same in 31.
Slime Eruption
Winning decks ran 3.5 copies on average, losing decks 3.4.
Of 82 mirrors: the winner ran more in 32, the loser ran more in 23, both ran the same in 27.
Slime's Blessing
Winning decks ran 0.8 copies on average, losing decks 0.6.
Of 82 mirrors: the winner ran more in 26, the loser ran more in 18, both ran the same in 38.
Resolute Stand
Winning decks ran 2.0 copies on average, losing decks 1.8.
Of 82 mirrors: the winner ran more in 28, the loser ran more in 23, both ran the same in 31.
Verdant Slime
Winning decks ran 0.4 copies on average, losing decks 0.3.
Of 82 mirrors: the winner ran more in 18, the loser ran more in 13, both ran the same in 51.
Slime King
Winning decks ran 0.8 copies on average, losing decks 0.8.
Of 82 mirrors: the winner ran more in 29, the loser ran more in 25, both ran the same in 28.
Played more by losers
Lustrous Slime
Losing decks ran 3.0 copies on average, winning decks 2.8.
Of 82 mirrors: the loser ran more in 41, the winner ran more in 22, both ran the same in 19.
Ordinary Bear
Losing decks ran 1.3 copies on average, winning decks 0.8.
Of 82 mirrors: the loser ran more in 34, the winner ran more in 20, both ran the same in 28.
Reprogram
Losing decks ran 2.9 copies on average, winning decks 2.6.
Of 82 mirrors: the loser ran more in 34, the winner ran more in 20, both ran the same in 28.
Viridian Protective Trinket
Losing decks ran 0.3 copies on average, winning decks 0.3.
Of 82 mirrors: the loser ran more in 23, the winner ran more in 16, both ran the same in 43.
Tariff Ring
Losing decks ran 0.2 copies on average, winning decks 0.1.
Of 82 mirrors: the loser ran more in 12, the winner ran more in 5, both ran the same in 65.
Bestial Frenzy
Losing decks ran 0.7 copies on average, winning decks 0.5.
Of 82 mirrors: the loser ran more in 31, the winner ran more in 25, both ran the same in 26.
Show all 59 cards with non-zero signal (raw numbers, including 39 held back from the grid above)
Card Edge In winner In loser Same Direction
Lustrous Slime -0.23 22 41 19
Ordinary Bear -0.17 20 34 5
Reprogram -0.17 20 34 26
Scavenging Raccoon +0.16 32 19 8
Slime Eruption +0.11 32 23 27
Slime's Blessing +0.10 26 18 2
Viridian Protective Trinket -0.09 16 23 5
Tariff Ring -0.09 5 12 2
Bestial Frenzy -0.07 25 31 2
Twilight Slime -0.07 13 19 5
Resolute Stand +0.06 28 23 30
Verdant Slime +0.06 18 13 1
Seeking Shot +0.06 8 3 0
Slime King +0.05 29 25 8
Nullifying Lantern -0.05 20 24 35
Hymn of Gaia's Grace +0.05 31 27 14
Turbo Charge +0.05 29 25 15
Engineered Slime +0.05 6 2 0
Blanche, Sheltering Saint +0.05 8 4 1
Gaia's Songbird +0.04 33 30 19
Vampiric Slime -0.04 7 10 0
Beastbond Boots +0.02 11 9 60
Baby Blue Slime +0.02 31 29 13
Morgan, Soul Guide +0.02 6 4 0
Escape the Wreckage -0.02 23 25 34
Baby Red Slime +0.02 3 1 78
Fast Cure -0.02 5 7 0
Meadowbloom Dryad +0.02 4 2 0
Mechanical Hare -0.02 4 6 0
Ethereal Slime +0.01 2 1 79
Horn of Beastcalling +0.01 2 1 79
Beastbond Paws -0.01 2 3 0
Storm Slime +0.01 2 1 79
Dungeon Guide -0.01 2 3 77
Forest Cake +0.01 2 1 79
Slimeshield +0.01 22 21 39
Gather Slimes +0.01 1 0 81
Backup Charger +0.01 2 1 79
Tera Sight +0.01 23 22 11
Quicksilver Grail +0.01 2 1 79
Stonescale Band +0.01 2 1 79
Verdant Scepter -0.01 1 2 79
Baby Green Slime -0.01 2 3 77
Safeguard Amulet +0.01 2 1 0
Tithe Proclamation -0.01 4 5 0
Avatar of Gaia +0.01 2 1 0
Triskit, Guidance Angel +0.01 1 0 0
Green Slime +0.01 2 1 0
Incapacitate +0.01 2 1 0
Young Beastbonder -0.01 0 1 0
Grand Crusader's Ring -0.01 1 2 0
Wind Resonance Bauble -0.01 0 1 0
Blissful Calling +0.00 19 19 42
Limitless Slime +0.00 1 1 80
Beastbond Ears +0.00 19 19 37
Command the Hunt +0.00 3 3 0
Crimson Protective Trinket +0.00 3 3 0
Bedivere, Woodland Overseer +0.00 7 7 0
Red Slime +0.00 3 3 0

JSON: /api/events/11018/archetypes/Slimes