← Ascent Seattle

Water AlliesTier 2

at Ascent Seattle

decks
6 (2.1% of field)
matches (non-mirror)
49 22-24-3
overall winrate
48.0%
ELO-adjusted winrate
51.7% avg ELO +0.6 per match
expected value
46.5% share-weighted (raw)
EV (ELO-adj)
49.5% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1282 · median 1269 · range 1142–1480 (6 pilots with an ELO rating)
959 Q1 1212 Q3 1427 1750
17% of pilots are in the field's top quartile, 33% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Fractal 20.8% 13 2-11-0 15.4% 23.5% 32.4% -7.4
Fire Aggro 6.6% 2 2-0-0 100.0% 66.7% 67.3% +16.6
Fire Firebloom Burn 6.6% 3 2-1-0 66.7% 57.1% 60.7% +8.0
Fire Suzaku 6.6% 4 3-1-0 75.0% 62.5% 64.7% +9.4
Fire Crux Mage 4.5% 2 2-0-0 100.0% 66.7% 61.4% +10.9
Wind Shadowstrike 4.5% 2 0-2-0 0.0% 33.3% 35.7% -13.8
Water Genbu 4.2% 5 3-1-1 70.0% 61.1% 65.5% +8.9
Wind Astra Cleric 3.8% 2 0-2-0 0.0% 33.3% 28.7% -20.5
Fire Exia 3.5% 1 1-0-0 100.0% 60.0% 64.9% +23.9
Wind Allies 2.8% 1 1-0-0 100.0% 60.0% 59.5% +15.2
Wind Seiryuu 2.8% 1 0-0-1 50.0% 50.0% 53.2% +5.1
Fire Tera Diao Chan 2.4% 2 0-2-0 0.0% 33.3% 43.7% -6.0
Water Tera Cleric 2.1% 0
Wind Byakko 2.1% 1 1-0-0 100.0% 60.0% 56.8% +10.8
Fire Cinderbloom Combo 1.7% 1 1-0-0 100.0% 60.0% 56.9% +11.0
Wind Luxem Assassin 1.7% 2 0-2-0 0.0% 33.3% 31.6% -17.7
Wind Razorgale 1.7% 0
Fire Luxem Assassin 1.4% 0
Water Penguin Mill 1.4% 1 1-0-0 100.0% 60.0% 60.3% +16.4
Water Ravishing Mill 1.4% 0
Water Seiryuu 1.4% 0
Wind Luxem Zander 1.4% 0
Fire Arcane 1.0% 1 1-0-0 100.0% 60.0% 62.6% +20.2
Slimes 1.0% 1 0-1-0 0.0% 40.0% 40.6% -15.1
Water Crux Mage 1.0% 0
Fire Seiryuu 0.7% 0
Water Luxem Assassin 0.7% 0
Wind Diana 0.7% 1 0-1-0 0.0% 40.0% 33.0% -27.3
Wind Luxem Tamer 0.7% 1 1-0-0 100.0% 60.0% 56.8% +10.8
Wind Slimes 0.7% 1 0-0-1 50.0% 50.0% 45.2% -7.8
Fire Allen 0.3% 0
Fire Neos Tonoris 0.3% 0
Fire Ravishing Mill 0.3% 0
Fire Triskit 0.3% 0
Fire Umbra Ranger 0.3% 0
Water Astra Cleric 0.3% 0
Water Dawn of Ashes 0.3% 0
Water Diana 0.3% 0
Water Diao Chan 0.3% 0
Water Neos 0.3% 0
Water Tera Diao Chan 0.3% 1 1-0-0 100.0% 60.0% 60.1% +16.2
Water Tera Kongming 0.3% 0
Water Umbra Diana 0.3% 0
Water Umbra Ranger 0.3% 0
Wind Arcane 0.3% 0
Wind Arcane Rai 0.3% 0
Wind Crux Lorraine 0.3% 0
Wind Crux Mage 0.3% 0
Wind Kongming 0.3% 0
Wind Lorraine 0.3% 0
Wind Neos 0.3% 0
Wind Wakeup Combo 0.3% 0
Decklists · 6 from this event
Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 27 cards with non-zero signal (raw numbers, including 27 held back from the grid above)
Card Edge In winner In loser Same Direction
Song of Frost +1.00 1 0 0
Unbroken Mustang -1.00 0 1 0
Fire Resonance Bauble +1.00 1 0 0
Drifting Rogue +1.00 1 0 0
Frozen Dismissal +1.00 1 0 0
Lurking Assailant -1.00 0 1 0
Sable Remnant -1.00 0 1 0
Mystic Purifier -1.00 0 1 0
Woodland Squirrels -1.00 0 1 0
Nia, Mistveiled Scout +1.00 1 0 0
Coronation Ceremony +1.00 1 0 0
Portentous Tanggu -1.00 0 1 0
Mercenary's Blade -1.00 0 1 0
Lost in Thought -1.00 0 1 0
Glacial Evocation -1.00 0 1 0
Stillwater Patrol -1.00 0 1 0
Nullifying Lantern +1.00 1 0 0
Scepter of Lumina -1.00 0 1 0
Freezing Hail +1.00 1 0 0
Safeguard Amulet +1.00 1 0 0
Halocline Scout +1.00 1 0 0
Sadi, Blood Harvester +1.00 1 0 0
Incapacitate +1.00 1 0 0
Lunete, Frostbinder Priest +1.00 1 0 0
Nullifying Mirror +1.00 1 0 0
Censer of Restful Peace +1.00 1 0 0
Zhang He, Cloak of Night +1.00 1 0 0

JSON: /api/events/21122/archetypes/Water Allies