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Wind Astra ClericTier 2

at Ascent Seattle

decks
11 (3.8% of field)
matches (non-mirror)
89 35-40-14
overall winrate
47.2%
ELO-adjusted winrate
49.1% avg ELO -0.3 per match
expected value
45.9% share-weighted (raw)
EV (ELO-adj)
46.8% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1325 · median 1314 · range 1143–1562 (11 pilots with an ELO rating)
959 Q1 1212 Q3 1427 1750
27% of pilots are in the field's top quartile, 27% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Fractal 20.8% 23 7-14-2 34.8% 37.0% 41.2% -3.3
Fire Aggro 6.6% 6 2-4-0 33.3% 40.0% 43.7% -3.4
Fire Firebloom Burn 6.6% 5 2-2-1 50.0% 50.0% 43.6% -3.7
Fire Suzaku 6.6% 3 1-1-1 50.0% 50.0% 53.8% +2.9
Fire Crux Mage 4.5% 4 2-2-0 50.0% 50.0% 47.7% -1.5
Wind Shadowstrike 4.5% 3 1-2-0 33.3% 42.9% 36.4% -10.2
Water Genbu 4.2% 2 0-0-2 50.0% 50.0% 51.5% +1.4
Fire Exia 3.5% 4 3-0-1 87.5% 68.8% 68.4% +11.8
Wind Allies 2.8% 3 2-1-0 66.7% 57.1% 59.6% +7.2
Wind Seiryuu 2.8% 4 0-3-1 12.5% 31.2% 29.2% -13.3
Fire Tera Diao Chan 2.4% 4 0-1-3 37.5% 43.8% 43.1% -4.4
Water Allies 2.1% 2 2-0-0 100.0% 66.7% 71.3% +20.5
Water Tera Cleric 2.1% 3 1-2-0 33.3% 42.9% 46.2% -2.9
Wind Byakko 2.1% 1 1-0-0 100.0% 60.0% 64.3% +22.9
Fire Cinderbloom Combo 1.7% 2 0-2-0 0.0% 33.3% 26.8% -22.3
Wind Luxem Assassin 1.7% 0
Wind Razorgale 1.7% 0
Fire Luxem Assassin 1.4% 2 0-1-1 25.0% 41.7% 47.5% -2.4
Water Penguin Mill 1.4% 0
Water Ravishing Mill 1.4% 0
Water Seiryuu 1.4% 1 0-1-0 0.0% 40.0% 38.2% -18.8
Wind Luxem Zander 1.4% 1 0-1-0 0.0% 40.0% 35.4% -23.4
Fire Arcane 1.0% 0
Slimes 1.0% 1 1-0-0 100.0% 60.0% 54.0% +6.3
Water Crux Mage 1.0% 0
Fire Seiryuu 0.7% 0
Water Luxem Assassin 0.7% 2 1-1-0 50.0% 50.0% 42.6% -7.1
Wind Diana 0.7% 2 1-1-0 50.0% 50.0% 47.9% -2.1
Wind Luxem Tamer 0.7% 0
Wind Slimes 0.7% 2 2-0-0 100.0% 66.7% 69.9% +19.1
Fire Allen 0.3% 0
Fire Neos Tonoris 0.3% 1 1-0-0 100.0% 60.0% 66.8% +26.9
Fire Ravishing Mill 0.3% 1 1-0-0 100.0% 60.0% 57.2% +11.5
Fire Triskit 0.3% 0
Fire Umbra Ranger 0.3% 0
Water Astra Cleric 0.3% 1 1-0-0 100.0% 60.0% 57.8% +12.5
Water Dawn of Ashes 0.3% 0
Water Diana 0.3% 1 1-0-0 100.0% 60.0% 66.5% +26.4
Water Diao Chan 0.3% 2 1-0-1 75.0% 58.3% 61.7% +11.2
Water Neos 0.3% 0
Water Tera Diao Chan 0.3% 0
Water Tera Kongming 0.3% 0
Water Umbra Diana 0.3% 1 0-1-0 0.0% 40.0% 44.4% -8.9
Water Umbra Ranger 0.3% 0
Wind Arcane 0.3% 0
Wind Arcane Rai 0.3% 0
Wind Crux Lorraine 0.3% 0
Wind Crux Mage 0.3% 1 1-0-0 100.0% 60.0% 64.3% +22.9
Wind Kongming 0.3% 1 0-0-1 50.0% 50.0% 57.3% +11.7
Wind Lorraine 0.3% 0
Wind Neos 0.3% 0
Wind Wakeup Combo 0.3% 0
Decklists · 11 from this event
Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 37 cards with non-zero signal (raw numbers, including 37 held back from the grid above)
Card Edge In winner In loser Same Direction
Spirit of Wind +1.00 1 0 0
Zhang Jiao, Way of Peace +1.00 1 0 0
Grand Crusader's Ring -1.00 0 1 0
Extortion Scheme +1.00 1 0 0
Tempest Downfall +1.00 1 0 0
Dawn's Reversal -1.00 0 1 0
Beseech the Winds -1.00 0 1 0
Winds of Destiny +1.00 1 0 0
Blanche, Sheltering Saint -1.00 0 1 0
Astra Sight +1.00 1 0 0
Necklace of Foresight +1.00 1 0 0
Ensnaring Fumes -1.00 0 1 0
Scry the Stars +1.00 1 0 0
Gentle Respite -1.00 0 1 0
Cometfall -1.00 0 1 0
Nullifying Lantern -1.00 0 1 0
Fast Cure -1.00 0 1 0
Harvest Herbs -1.00 0 1 0
Turbo Charge +1.00 1 0 0
Scry the Skies +1.00 1 0 0
Morgan, Soul Guide +1.00 1 0 0
Lunar Conduit +1.00 1 0 0
Swift Recruit +1.00 1 0 0
Prima Materia +1.00 1 0 0
Fertile Grounds -1.00 0 1 0
Ingredient Pouch -1.00 0 1 0
Spirit of Serene Wind -1.00 0 1 0
Baby Green Slime +1.00 1 0 0
Nullifying Mirror +1.00 1 0 0
Escape the Wreckage +1.00 1 0 0
Zephyr -1.00 0 1 0
Dream Fairy +1.00 1 0 0
Scatter Essence -1.00 0 1 0
Nascent Barrier -1.00 0 1 0
Indolent Leisure -1.00 0 1 0
Spirit of Fortuitous Wind +1.00 1 0 0
Horticounter -1.00 0 1 0

JSON: /api/events/21122/archetypes/Wind Astra Cleric