← Ascent Seattle

Water GenbuTier 2

at Ascent Seattle

decks
12 (4.2% of field)
matches (non-mirror)
99 42-43-14
overall winrate
49.5%
ELO-adjusted winrate
48.5% avg ELO -0.5 per match
expected value
44.4% share-weighted (raw)
EV (ELO-adj)
44.2% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1371 · median 1329 · range 1115–1750 (12 pilots with an ELO rating)
959 Q1 1212 Q3 1427 1750
42% of pilots are in the field's top quartile, 25% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Fractal 20.8% 9 0-7-2 11.1% 23.1% 23.0% -12.5
Fire Aggro 6.6% 7 3-3-1 50.0% 50.0% 45.6% -2.2
Fire Firebloom Burn 6.6% 8 2-5-1 31.2% 37.5% 37.9% -5.8
Fire Suzaku 6.6% 5 3-2-0 60.0% 55.6% 51.8% +1.0
Fire Crux Mage 4.5% 7 4-1-2 71.4% 63.6% 61.7% +5.9
Wind Shadowstrike 4.5% 7 4-2-1 64.3% 59.1% 62.8% +6.4
Wind Astra Cleric 3.8% 2 0-0-2 50.0% 50.0% 48.5% -1.4
Fire Exia 3.5% 4 3-1-0 75.0% 62.5% 65.0% +9.6
Wind Allies 2.8% 6 2-4-0 33.3% 40.0% 36.4% -7.2
Wind Seiryuu 2.8% 4 0-4-0 0.0% 25.0% 26.1% -15.3
Fire Tera Diao Chan 2.4% 3 1-2-0 33.3% 42.9% 55.0% +3.7
Water Allies 2.1% 5 1-3-1 30.0% 38.9% 34.5% -8.9
Water Tera Cleric 2.1% 5 4-0-1 90.0% 72.2% 72.5% +13.0
Wind Byakko 2.1% 1 1-0-0 100.0% 60.0% 64.7% +23.5
Fire Cinderbloom Combo 1.7% 1 1-0-0 100.0% 60.0% 62.0% +19.3
Wind Luxem Assassin 1.7% 3 1-1-1 50.0% 50.0% 43.7% -4.7
Wind Razorgale 1.7% 2 1-1-0 50.0% 50.0% 48.2% -1.8
Fire Luxem Assassin 1.4% 3 2-0-1 83.3% 64.3% 58.0% +6.0
Water Penguin Mill 1.4% 0
Water Ravishing Mill 1.4% 1 1-0-0 100.0% 60.0% 63.2% +21.2
Water Seiryuu 1.4% 3 0-3-0 0.0% 28.6% 34.5% -11.5
Wind Luxem Zander 1.4% 1 0-1-0 0.0% 40.0% 46.1% -6.3
Fire Arcane 1.0% 1 1-0-0 100.0% 60.0% 55.9% +9.5
Slimes 1.0% 1 1-0-0 100.0% 60.0% 64.7% +23.6
Water Crux Mage 1.0% 0
Fire Seiryuu 0.7% 0
Water Luxem Assassin 0.7% 0
Wind Diana 0.7% 3 2-0-1 83.3% 64.3% 53.4% +2.6
Wind Luxem Tamer 0.7% 0
Wind Slimes 0.7% 1 1-0-0 100.0% 60.0% 59.2% +14.8
Fire Allen 0.3% 0
Fire Neos Tonoris 0.3% 1 1-0-0 100.0% 60.0% 57.7% +12.3
Fire Ravishing Mill 0.3% 1 0-1-0 0.0% 40.0% 37.3% -20.3
Fire Triskit 0.3% 0
Fire Umbra Ranger 0.3% 0
Water Astra Cleric 0.3% 0
Water Dawn of Ashes 0.3% 0
Water Diana 0.3% 0
Water Diao Chan 0.3% 0
Water Neos 0.3% 0
Water Tera Diao Chan 0.3% 0
Water Tera Kongming 0.3% 0
Water Umbra Diana 0.3% 1 1-0-0 100.0% 60.0% 66.6% +26.6
Water Umbra Ranger 0.3% 0
Wind Arcane 0.3% 0
Wind Arcane Rai 0.3% 1 1-0-0 100.0% 60.0% 57.2% +11.6
Wind Crux Lorraine 0.3% 0
Wind Crux Mage 0.3% 0
Wind Kongming 0.3% 1 0-1-0 0.0% 40.0% 43.7% -10.1
Wind Lorraine 0.3% 0
Wind Neos 0.3% 1 0-1-0 0.0% 40.0% 31.8% -29.1
Wind Wakeup Combo 0.3% 0
Decklists · 12 from this event
Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 44 cards with non-zero signal (raw numbers, including 44 held back from the grid above)
Card Edge In winner In loser Same Direction
Song of Frost +1.00 2 0 0
Pelagic Fatestone -1.00 0 2 0
Strategem of Myriad Ice +1.00 2 0 0
Incapacitate -1.00 0 2 0
Orb of Sealing +0.50 1 0 0
Frostbind +0.50 1 0 0
Unbroken Mustang +0.50 1 0 0
Grand Crusader's Ring +0.50 1 0 0
Expel the Departed -0.50 0 1 1
Beastbond Boots -0.50 0 1 1
Art of War -0.50 0 1 1
Backup Charger +0.50 1 0 1
Cerulean Decree +0.50 1 0 1
Seaside Ringleader +0.50 1 0 1
Tabula of Salvage +0.50 1 0 0
Safeguard Amulet +0.50 1 0 1
Tideholder Claymore +0.50 1 0 0
Tariff Ring -0.50 0 1 1
Nullifying Mirror +0.50 1 0 0
Chilling Touch +0.50 1 0 0
Disenchant +0.50 1 0 0
Floating Peace -0.50 0 1 0
Fluvial Fatestone -0.50 0 1 0
Fishing Accident -0.50 0 1 0
Fated Keepsake -0.50 0 1 0
Crystallized Destiny -0.50 0 1 0
Corhazi Trapper -0.50 0 1 0
Extricating Touch -0.50 0 1 0
Incandescent Reliquary -0.50 0 1 0
Lunete, Frostbinder Priest -0.50 0 1 0
Chibi, Battle of Red Cliffs -0.50 0 1 0
Submerged Fatestone -0.50 0 1 0
Primordial Ritual +0.00 1 1 0
Frozen Dismissal +0.00 1 1 0
Luxera's Map +0.00 1 1 0
Viridian Protective Trinket +0.00 1 1 0
Snow Fairy +0.00 1 1 0
Rippleback Terrapin +0.00 1 1 0
Resonating Fugue +0.00 1 1 0
Excalibur, Cleansing Light +0.00 1 1 0
Conniving Plans +0.00 1 1 0
Fractal of Refreshment +0.00 1 1 0
Glorious Presence +0.00 1 1 0
Tidal Lock +0.00 1 1 0

JSON: /api/events/21122/archetypes/Water Genbu